Tree Review

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Posted: 6 months ago, last updated 3 weeks ago.

Author: Andy Robertson.

OverviewOverview

Tree is a short 15 minute game that tells the story of a boy who plants a small tree. You control the planting, watering and how the tree grows each season. As you do this the years pass and the boy grows. Through the autumn you make the leaves call and hold out through the cold winter months, then in Spring you bud the branches into life again.

And at first, it looks like a little inconsequential act, but with time, a bond develops between the two that will last a lifetime. It's a game that gently connects you with the passing of time, and underlines the shortness of life. It can be interpreted in lots of ways, but running through it is the sentiment of the developer, "spend time with your family whenever you can".

At the end of the game, you can return to the scenes you created to take a photo and ponder that period of life. It's a touch that takes the game beyond novelty, like Passage to a space in which to meditate.

DetailsDetails

Rating: Not rated by PEGI or ESRB

Release Date: 13/08/2018

Platforms: PC

Genres: Narrative

CommitmentCommitment

Duration: This game will take between 10 minutes and 12 minutes to complete.
 
Players: This is a single player game.

CostsCosts

This game is free to play. Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

No ratings available for this game.

AccessibilityAccessibility

Accessibility for this game is as follows:

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.

No Unlocking Required: Access any mode, location, character, weapon or vehicle from the start.

Reading

How much reading or listening comprehension is required, and how accessible this is.

No Reading: No reading is required.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.

Motion Controls Not Required: You don’t need motion controls to play the game.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Large Game Elements: Game characters and other elements are large and distinguishable.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

System Settings

Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @eamongaudio



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