Two Point Hospital Review
Posted: 7 months ago.
Build amenities to meet the needs of patients and staff, expand into new plots, hire and manage doctors, nurses, janitors, and assistants to maintain the hospital.
It all sounds a little serious, but the comedic interpretation of diseases keeps the play light-hearted. "Light-Headedness" patients have a light bulb for a head. "Pandemic" sufferers have a pan on their heads. "Mock Star" patients are Freddie Mercury impersonators. "Animal Magnetism" disease is having animals stuck to the patient's body.
Still, you have to carefully consider the running of your hospital. The flow of patients from a GP's Office to diagnosis rooms, and eventually treatment can cause blockages in provision.
There are influxes of patients with specific diseases that need to be provided for. Later there are epidemics which can spread through the hospital. You can develop vaccines to inoculate patients, and there is a reward if all infected patients are immunised.
Players: This is a single player game. There are online leaderboards and (on PC) co-operative and competitive multiplayer modes.
Purchase additional items and scenarios on PC version.
This game is free with Xbox Game Pass.
Rated PEGI 3 for very mild slapstick violence. When patients die, they turn into ghosts but they are not scary in any way.
ESRB EVERYONE 10+ Animated Blood and Crude Humour. Lack of treatment or proper facilities can sometimes cause patients to urinate, defecate, and/or throw up on the ground; the resultant waste will remain until a janitor cleans it up. Several sequences depict patients using toilets, accompanied by flatulence and flushing sounds. In one sequence, players can shoot at tiny worm-like creatures that "splat" when shot, leaving yellow, blood-like stains on the ground.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select difficulty from a range of presets.
Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.
Mouse and Keys: Can play with mouse and multiple keys.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Customise Audio Levels: Control volume levels of specific events and elements in the game.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
Supported by PlayabilityInitiative
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