Ultimate Chicken Horse Review
Posted: 8 months ago, last updated 6 weeks ago.
There are 15 levels with unique gameplay features that act as a starting point to build and share your own custom levels. As well as the platforms and hazards you can customize rules and game modes.
Players: You can play with 2 players in the same room and up to 4 players online. You can share one controller between two players if you need to.
Cross-Play: Play across PC and Switch. But PS4 and Xbox don't offer cross-play.
You will need Xbox Live Gold (must be 18 to create, then configure family accounts for younger players) to play online with Xbox One.
You will need Nintendo Online (must be 18 to purchase, but can be any age to use) to play online with Nintendo Switch.
You will need PlayStation Plus (must be 18 to create, then create sub-accounts for younger players who need be set as 13 or older) to play online with PlayStation 4.
Rated PEGI 3 for very mild violence in a child-like, pixelated or abstract setting. When the own character is hit by a hazard he falls down with crosses in his eyes. It is not possible to attack each other. There are no elements that could disturb the cheerful child-friendly atmosphere of this game.
ESRB EVERYONE 10+ for fantasy violence.
Users Interact: The game enables players to interact and communicate with each other, so may expose players to language usually associated with older rated games.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select difficulty from a range of presets.
Customise Difficulty: Customise different aspects of the game.
Competitive Difficulty: Difficulty not adjustable, because you compete against other players.
Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.
Beginner Advantage: Select an advantage for weaker players
How much reading or listening comprehension is required, and how accessible this is.
No Reading: No reading is required.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse and Keys: Can play with mouse and multiple keys.
Motion Controls Not Required: You don’t need motion controls to play the game.
You can customise the controls for the game as follows:
Remap Mouse and Keyboard: Remap mouse and keyboard.
Remap One Action to Multiple Buttons: Map multiple buttons to a single action.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
No Flashes: No flashing strobe effects or you can disable them.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
How you can communicate with other players in the game and what options are available to customise and control this interaction.
Preset Chat: Communicate with other players with word-less icons, sounds or preset phrases.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
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