Uncharted 2: Among Thieves Review
Posted: 3 months ago, last updated 11 weeks ago.
Like the other games of the Uncharted series, play is a mix between combat and puzzles. Combat is required to get through Zoran's private military who block you at every step, while puzzles are required to find more clues into the passage of Shambala. When solving puzzles, you use the notes of Marco Polo and his lost fleet to progress onward. The game includes puzzles such as finding correct locations, enabling switches in order, and translating symbols.
While many of the systems and mechanisms of Uncharted 2 are the same as Uncharted, the game expands on each of these systems providing more engaging puzzles, combat, and traversal providing players with an engaging experience.
Players: This is a single player game. The PS3 launch of Uncharted 2 did include online multiplayer but the servers were shut down at the end of 2019. The PS4 version of the game is included in the Uncharted: Nathan Drake Collection, which only consists of the single-player modes.
Rated PEGI 16+ for Violence. Violence consists of hand to hand fighting and use of guns. Although the violence is bloody and there are some injuries it is not particularly strong in that it lacks any gory elements.
Rated ESRB TEEN for Blood, Language, Suggestive Themes, Violence. Players will encounter mercenaries/soldiers who will attack with realistic machine guns. Players can brawl with these mercenaries/soldiers, shoot back at them with pistols and rifles, or sneak up on the enemies to perform "stealth kills" (e.g., neck-snapping, choke-holds). During gunfights, brief splashes of blood are emitted from characters; more shots—and thus, more blood—are required to kill a growling ice beast. The action sequences are interspersed with cutscenes that are dramatic, but just as often, humorous in tone; a handful of them contain sexual/suggestive innuendo: "Oh! Is that an ancient Tibetan ritual dagger in your pocket . . . Oh! Maybe I'm just happy to see you" and "Well, so much for foreplay". In one scene, a woman (fully clothed) straddles on top of the central character, places his hands on her hips (he drums his fingers), then kisses him as the camera pans away (to a painting above the bed). In the heat of battle and conversation, the words sh*t, b*tch, and a*s are sometimes exclaimed.
A notable change between the two versions is that the PS3 version had mandatory motion controls. Sections that used motion controls were replaced with stick controls in the PS4 remaster.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select difficulty from a range of presets.
Adjustable Between Levels: You can adjust the difficulty between levels/rounds.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
View Control Mapping: You can view a map of controls during play.
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.
Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Invert X/Y Axis: You can invert the direction required to control looking and aiming.
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Play Without Hearing: No audio cues are necessary to play the game well
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping)... read more about system accessibility settings.
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