Uncharted 3: Drake's Deception Review
Posted: 2 weeks ago, last updated 9 days ago.
Uncharted 3 brings back many of the series beloved characters such as Victor Sulivan, Chloe Frazer, and Elena Fisher. However, the dynamics between some of the characters have changed since last seen in Uncharted 2. Notably, Nate and Elena, who seem to become estranged since their engagement at the end of Uncharted 2, this additional layer of the narrative brings the player into Nate's personal life, beyond that of a death-defying treasure-hunter, showing a more flawed and real character.
Like other games in the series, play is a mix of combat and puzzle-solving. Combat is required to pass enemies from the order, while puzzles are required to get closer to finding Ubar. When solving puzzles you'll need to frequently reference Drake's journal which is filled with notes and clippings that will provide valuable advice on how to solve each puzzle.
While many of the systems and mechanisms of previous Uncharted games are seen in Uncharted 3, the game expands on each of these systems providing more engaging puzzles, combat, and traversal providing an engaging experience. In addition to the enhanced systems, Uncharted 3 also provides you with a large dichotomy in locations from the deserts in Yemen, to a decrepit French Chateau making the story seem far grander than previous games.
Rated PEGI 16+ for violence. Violence consists of hand to hand fighting and use of guns. Although the violence is bloody and there are some injuries it is not particularly strong in that it lacks any gory elements.
Rated ESRB TEEN for blood, violence, and language. As players explore ancient ruins in international locales, they can use stealth moves (e.g., neck-snapping, chokeholds) and melee attacks to incapacitate armed thugs and mercenaries; some fistfights are highlighted by bone-cracking sounds and slow-motion effects. Players also use realistic pistols, machine guns, rocket launchers, and grenades to kill nearby enemies. Injured characters emit small puffs of blood when shot, and some sequences depict individuals with bloodstained clothing. The words “sh*t,” “b*tch,” and “a*shole” can be heard in the dialogue.
A notable change between the two versions is that the PS3 version had mandatory motion controls. Sections that used motion controls were replaced with stick controls in the PS4 remaster.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select difficulty from a range of presets.
Adjustable Between Levels: You can adjust the difficulty between levels/rounds.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
View Control Mapping: You can view a map of controls during play.
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.
Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Invert X/Y Axis: You can invert the direction required to control looking and aiming.
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Play Without Hearing: No audio cues are necessary to play the game well
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping)... read more about system accessibility settings.
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