Uncharted 4: A Thief’s End Review
Posted: 11 months ago, last updated 3 days ago.
You run, jump, explore and fight your way through rich environments to search for clues for the location of Henry Avery's long-lost treasure. This involves solving puzzles and using guns and fists to combat enemies.
As well as the excitement and fisticuffs, this game brings to culmination Nate’s obsession with treasure hunting, and the price the people in his life have to pay for this. We revisit why father figure Sully is so important to him and how he has been shaped by his difficult relationship with his brother and the broken childhood they shared. Between the fighting, this brings moments of real humanity that intelligently and playfully use the medium to communicate love.
Players: You can play this with 10 players online. In the online multiplayer mode, up to ten players engage in co-operative and competitive modes.
Rated PEGI 16 for frequent realistic violence. The game features frequent violence against human characters. Characters may fight with bladed weapons, guns or just with their hands. They react realistically to violence and injuries and blood can be seen. The game features frequent mild swearing, with words like ‘crap’, ‘*!@?*’ and ‘ass’. The game features online playing capability which may involve real-time interaction with other players.
ESRB TEEN for Blood, Language, Use of Alcohol and Tobacco, Violence. Players use pistols, machine guns, rocket launchers, and grenades to kill enemy thugs, soldiers, and mercenaries. Players can also use stealth takedowns and melee attacks (e.g., choking, neck snapping, fist fighting) to incapacitate enemies. Firefights are highlighted by realistic gunfire, large explosions, and blood-splatter effects. A handful of sequences depict characters getting stabbed or beaten with clubs; one sequence depicts the shooting of a defenseless guard during a prison break. During the course of the game, characters can be seen smoking cigarettes or cigars; a handful of scenes depict characters drinking bottles of beer or glasses of scotch. The words “sh*t” and “a*shole” appear in the dialogue.
Users Interact: The game enables players to interact and communicate with each other, so may expose players to language usually associated with older rated games.
There is a wide range of difficulty settings, although it's still quite hard on the easiest. Tips appear in the game if you get stuck on a puzzle or direction of travel.
There's a "Lock-on" option to automatically target enemies when you press aim. You can adjust how strongly this is applied. There are different shooting modes that don't require holding buttons. You can disable the need for rapidly pressing buttons. You can control how the camera moves and use "Camera assist" to help you look in the right direction.
Enemies are highlighted with tags and colour. You can control contrast. There are unlockable game visual effects that enable you to apply a high contrast and other effects that (aren't designed for this purpose but) aid the visibility of the game greatly.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select difficulty from a range of presets.
Customise Difficulty: Customise different aspects of the game.
View Control Mapping: You can view a map of controls during play.
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.
Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.
Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Remap Buttons: Re-map all buttons/keys.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates aspects of the game, echoing visual and audio cues.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Audio Depiction of Event Location: Indication with stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Play Without Hearing: No audio cues are necessary to play the game well
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping)... read more about system accessibility settings.
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