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Uncharted 4: A Thief’s End Review

Game image Uncharted 4 A Thiefs End
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Posted: 14 months ago, last updated 5 weeks ago.

Author: @GeekDadGamer.

OverviewOverview

Uncharted 4: A Thief’s End is an action-adventure game set several years after the events of Uncharted 3: Drake's Deception. You play Nathan Drake, a happily married former treasure hunter coaxed out of retirement by his brother. This leads into another final adventure for Nate and stretches his commitment and relationship with Elena.

You run, jump, explore and fight your way through rich environments to search for clues for the location of Henry Avery's long-lost treasure. This involves solving puzzles and using guns and fists to combat enemies.

As well as the excitement and fisticuffs, this game brings to culmination Nate’s obsession with treasure hunting, and the price the people in his life have to pay for this. We revisit why father figure Sully is so important to him and how he has been shaped by his difficult relationship with his brother and the broken childhood they shared. Between the fighting, this brings moments of real humanity that intelligently and playfully use the medium to communicate love.

DetailsGame Details

Rating:

Release Date: 19/11/2016, updated in 2017

Platforms: PlayStation 3 and PlayStation 4

Genres: Action, Adventure, Fighting, Narrative and Shooting

Developer: @Naughty_Dog

CommitmentCommitment

Duration: This game will take between 14 hours and 30 hours to complete. To complete the game will take around 14 hours. To find all the treasures will require repeated playthroughs and take upwards of 30 hours.
 
Players: You can play this with 10 players online. In the online multiplayer mode, up to ten players engage in co-operative and competitive modes.

CostsCosts

Additional in-game purchases are offered for items that enhance the experience. In-game purchases are for the multiplayer modes in the game only.

Age RatingsAge Ratings

Rated PEGI 16 for frequent realistic violence. The game features frequent violence against human characters. Characters may fight with bladed weapons, guns or just with their hands. They react realistically to violence and injuries and blood can be seen. The game features frequent mild swearing, with words like ‘crap’, ‘*!@?*’ and ‘ass’. The game features online playing capability which may involve real-time interaction with other players.

ESRB TEEN for Blood, Language, Use of Alcohol and Tobacco, Violence. Players use pistols, machine guns, rocket launchers, and grenades to kill enemy thugs, soldiers, and mercenaries. Players can also use stealth takedowns and melee attacks (e.g., choking, neck snapping, fist fighting) to incapacitate enemies. Firefights are highlighted by realistic gunfire, large explosions, and blood-splatter effects. A handful of sequences depict characters getting stabbed or beaten with clubs; one sequence depicts the shooting of a defenseless guard during a prison break. During the course of the game, characters can be seen smoking cigarettes or cigars; a handful of scenes depict characters drinking bottles of beer or glasses of scotch. The words “sh*t” and “a*shole” appear in the dialogue.


Users Interact: The game enables players to interact and communicate with each other, so may expose players to language usually associated with older rated games.

AccessibilityAccessibility

While earlier Uncharted games required the use of the motion controls, fine control of two joysticks and quick button presses during combat and cut-scenes, Uncharted 4: A Thief's End is designed to be more accessible.

There is a wide range of difficulty settings, although it's still quite hard on the easiest. Tips appear in the game if you get stuck on a puzzle or direction of travel.

There's a "Lock-on" option to automatically target enemies when you press aim. You can adjust how strongly this is applied. There are different shooting modes that don't require holding buttons. You can disable the need for rapidly pressing buttons. You can control how the camera moves and use "Camera assist" to help you look in the right direction.

Enemies are highlighted with tags and colour. You can control contrast. There are unlockable game visual effects that enable you to apply a high contrast and other effects that (aren't designed for this purpose but) aid the visibility of the game greatly.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Difficulty Options

Select Difficulty: Select difficulty from a range of presets.

Customise Difficulty: Customise different aspects of the game.

Assistance

View Control Mapping: You can view a map of controls during play.

Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.

Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.

Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.

Subtitles

Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Remap Buttons: Re-map all buttons/keys.

Button Combinations

Specific button operation required to play

Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Informative Vibration: Controller vibration indicates aspects of the game, echoing visual and audio cues.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals.

Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Audio Depiction of Event Location: Indication with stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

Visual Cues for Audio Events: Text or other visual indicators of audio events.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping)... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @GeekDadGamer



Image 242 Image 243 Thank you for using our resource, supported by AskAboutGames, ParentZone and PlayAbility Initiative. We are editorially independent, written by parents for parents, but welcome sponsorship, partnership and suggestions. Email our editor for details on these opportunities.

The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.

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