Unfinished Swan Review

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Posted: 13 months ago, last updated 3 months ago.

Author: @GeekDadGamer.

OverviewOverview

The Unfinished Swan invites you to explore a world by splashing paint on it. The tactile experience leads you into a fairy tale about an unfinished painting that leads a child back to his parent.

The character we play is the boy, Monroe. His exploration is driven by a desire to recover his deceased mother. She was a painter who is known to have never finished a painting, having created over 300 incomplete works. Monroe is told by his orphanage that he is only allowed to keep one of her paintings, so he chooses her favourite, a painting of a swan missing its neck.

One night, Monroe wakes up to find the swan has escaped its painting, and he chases it until he finds himself in the mysterious painted world. With the help of his mother's magical silver paintbrush, Monroe begins to explore the painted world as he chases the swan. There he finds a king and a kingdom that becomes an allegory about dealing with loss and what comes next.

Along with the unusual interaction, the black, white and primary colours of the game give it an otherworldly feel. Throwing paint to see what is in front of you has been compared to the experience of being partially sighted and feeling your way through the world. You can control the game with a normal PlayStation controller, or the motion-sensitive PlayStation Move controllers

DetailsGame Details

Rating: PEGI 7+, ESRB EVERYONE 10+

Release Date: 16/10/2012

Platforms: PlayStation 3, PlayStation 4 and PlayStation Vita

Genres: Adventure, Narrative and Puzzle

CommitmentCommitment

Duration: This game will take between 3 hours and 5 hours to complete.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

This game has been rated ESRB EVERYONE 10+.

 

PEGI 7+ with fear.

AccessibilityAccessibility

Accessibility for this game is as follows:

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.

High Text Contrast: Text colour contrasts to background.

All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse and Keys: Can play with mouse and multiple keys.

One Tap Anywhere: Play with touchscreen, tap anywhere.

Invert X/Y Axis: You can invert the direction required to control looking and aiming.

Button Combinations

Specific button operation required to play

Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping)... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @JonahMonaghan


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