Posted: 6 months ago, last updated 3 months ago.
It's a simple hide-and-seek premise that makes it fun for players of all abilities. The skill is not in reaction times or accuracy, but observing how the other players are moving to discern which character on the screen they are.
You can use the different environments to try different tactics to not getting spotted, as well as tempting other players to give themselves away. Sneak, mind-games and tricking the other players is all part of the challenge.
There are 15 environments that include a playground, a sushi bar, theatres and factories. Each one offers new ways to trick other players and new ways to blend in with the crowd. Different arenas have different rules as well, for instance in some levels the robots slowly run out of battery until only the players are left. There are also side quests on some levels where you also need to collect items for points. There are two rhythm levels where you need to follow the DJ's dance instructions so as not to stand out. In the Expert mode you can't see when a player has been punched, and controllers don't vibrate (so not to give that away) so you can pretend to still be in the round.
Our Unspottable Accessibilty Review details 22 accessibility features:
DifficultyDifficulty Options: Competitive Difficulty
Cognitive Pressure: Reaction-Time Not Critical
Assistance: Practice Area
ReadingReading Level: Simple Minimal Reading
Text Visibility: Large Clear Text
Text Visibility: High Contrast Text
Subtitles: Any spoken content has subtitles
NavigationClarity: Large Clear Navigation
ControlsGamepad: Multiple Buttons & Single Stick
Mouse And Keyboard: Keyboard Alone
Button Combinations: Rapid Pressing Optional
Controller Vibration: Vibration Optional
Controller Vibration: Informative Vibration
ImageVisibility: Bright Colourful Palette
Visibility: Large Game Elements
Visual Distractions: No Busy Backgrounds
Audio Cues for Visual Events: Audio Cues for Visual Events
Colour Options: Colourblind friendly
AudioAdjustable Audio: Balance Audio Levels
Audio Events: Visual Cues for Audio Events
Play Without Hearing: Play Without Hearing
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