Untitled Goose Game Review

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Posted: 10 months ago, last updated 3 weeks ago.

Author: Andy Robertson.

OverviewOverview

This is another silly and funny game but with a dastardly vibe. You play a mean goose who is intent on ruining the day of the inhabitants of a sleeping English village. By stealing items, squawking and otherwise making a nuisance of yourself you slowly discover why the goose is so angry. The absurdity of playing as a goose is matched by how much fun it is to pull silly pranks on the unsuspecting villagers.

DetailsDetails

Rating: PEGI 3+, ESRB EVERYONE

Release Date: 03/10/2019

Platforms: Mac, Nintendo Switch, PC, PlayStation 4 and Xbox One.

Genres: Action and Puzzle.

 

CommitmentCommitment

Duration: This game will take between 5 hours and 7 hours to complete. It takes about 5 hours to complete the game although possible to rush through it more quickly.
 
Players: You can play with 2 players in the same room, but you can’t play it online. An update to the game in September 2020 adds two player mode.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

This game is free with Xbox Game Pass.

Age RatingsAge Ratings

This game has been rated PEGI 3+.


This game has been rated ESRB EVERYONE.

AccessibilityAccessibility

This is a hard game, with tension when you get caught and your items were stolen.

The default font on the to-do list is hard to see but can be changed. An integrated zoom function makes it easier to identify small objects that are used in its puzzles. a setting to have the camera only follow the goose, for people who experience motion sickness.

Unusually, the auto-generated dynamic music helps cue you when people are coming close, or occasionally when you’re getting close to an object.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Assistance

Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.

Text Visibility

Large Clear Text: Text is large and clear, or can be adjusted to be.

High Text Contrast: Text colour contrasts to background.

Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

You can customise the controls for the game as follows:

Remap Buttons: Re-map all buttons/keys.

Swap Sticks: Swap the sticks over.

Remap Mouse and Keyboard: Remap mouse and keyboard.

Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).

Head-Up-Display Visibility

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Adjust Head Up Display: Remove or resize head-up display to remove distraction and make more visible.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

Visual Cues for Audio Events: Text or other visual indicators of audio events.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.

Supported by PlayabilityInitiative


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