Unto The End Review
Posted: 6 months ago, last updated 6 weeks ago.
As you play, an adventure unfolds through these individual encounters with different enemies and characters in the foreboding snow covered world. Each one features intelligent, worthy opponents. Each one has their own motivations and place in the world.
It creates a challenging experience for one player with minimal handholding. You play a father trying to get his family back. All your abilities are available from the outset but understanding and mastering those skills will take time, patience and practice.
As well as the combat there are plenty of scenarios where you can choose not to fight, and circumnavigate boss enemies or even make friends with particular enemies. These choices will result in consequences later in the game and may contribute to which ending you arrive at.
It's created by a husband and wife team who had the vision for the game many years ago. Inspired by travels in Iceland, Scotland, Chile and Patagonia. They wanted to capture that feeling of relying on your wits and the sense of adventure that comes from travel.
One advance move requires you to hold a button down but nothing else.
Audio feedback is provided to identify whether you have struck the enemy well. There is an audio heart beat that determines when you are near death. These sounds are also spatial.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Customise Difficulty: Customise different aspects of the game.
Adjust After Setting
Adjustable Anytime: You can adjust the difficulty while playing.
Adjustable Between Levels: You can adjust the difficulty between levels/rounds.
Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.
Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
No Reading: No reading is required.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Keyboard Alone: Can play with just the keyboard.
Mouse and Keys: Can play with mouse and multiple keys.
Motion Controls Not Required: You don’t need motion controls to play the game.
Remap Buttons: Re-map all buttons/keys.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Informative Vibration: Controller vibration indicates aspects of the game, echoing visual and audio cues.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
No Flashes: No flashing strobe effects or you can disable them.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Audio Depiction of Event Location: Indication with stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing: No audio cues are necessary to play the game well
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Stadia offers some system accessibility features. Tandem enables you to use two controllers to play one character. This also enables you to connect other controllers like the Xbox Adaptive Controller.
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
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