Way Of The Passive Fist Review
Posted: 8 months ago.
On a desolate planet ruled by raiders, mutants and fanatical sun worshipers, a mysterious figure travels across the distant planet of Zircon V. By using the Passive Fist technique, you can outlast any foe by deflecting their attacks and draining their stamina.
It's a game that turns the usual power-fantasy of brawling action on its head. You have to study each enemies' patterns and nullify their attacks with perfectly timed parries and dodges. You are basically letting them defeat themselves.
As you do this you are filling your super meter with consecutive parries and dodges and spend it to destroy all who stand in your way. Adjust gameplay settings to customize your own challenge level with its own unique name.
This game has been rated ESRB TEEN.
Rated PEGI 12 for frequent scenes of mild violence in an arcade setting. Violence is typical of side scrolling arcade fighting games with foes punching, kicking and slashing at each other. Blood and injuries are not shown as characters flicker on impact and disappear upon defeat.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Customise Difficulty: Customise different aspects of the game.
Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse and Keys: Can play with mouse and multiple keys.
You can customise the controls for the game as follows:
Remap Buttons: Re-map all buttons/keys.
Remap Sticks: Remap the stick controls to buttons/keys.
Remap Mouse and Keyboard: Remap mouse and keyboard.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals.
No Flashes: No flashing strobe effects or you can disable them.
No Screen Shake: No screen shake effect or this can be disabled.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
Adjust Head Up Display: Remove or resize head-up display to remove distraction and make more visible.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
Supported by PlayabilityInitiative
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