Posted: 6 months ago, last updated 12 weeks ago.
In the game your world is one where magic is dying out and you’ve been branded a witch. You must outsmart the superstitious armies of the Arch Duchess as they hunt you through lush forests, deep caverns, and over frozen mountaintops. Find and free your fellow villagers from captivity, then lead them to safety to reclaim your home.
Wildfire takes this premise further, like Assassin's Creed and Dishonored by simulating the different elements of fire/heat, water/drowning and earth/crushing damage. This means you can tackle each level in different ways. On completion you are award points on how you did, with special rewards for not being seen at all and not killing any enemies.
Not related as it doesn’t have a console or boxed release.
The game does include the burning and killing of pixilated enemies. There are rewards for completing the level without harming anyone and the focus is on stealth.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Customise Difficulty: Customise different aspects of the game.
Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
High Text Contrast: Text colour contrasts to background.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator and their Tone: Captions indicate who is speaking and their tone.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
You can customise the controls for the game as follows:
Select Preset Controller Mappings: Select preset button layouts.
Remap Mouse and Keyboard: Remap mouse and keyboard.
Vibration Optional: Controller vibration not used in the game or you can disable it.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
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