Wilmot's Warehouse Review

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Posted: 9 months ago, last updated 5 weeks ago.

Author: Andy Robertson.

OverviewOverview

This is a game for people who like to organise things. You are in charge of a warehouse and must manage 100s of items of stock. These identical square boxes are labelled with rudimentary icons. On your own or with another player, you must decipher what each icon depicts and invent ways to categorise them. Customers then appear wanting specific combinations of products and you have limited time to find and deliver them.

You can play on your own or with another person. Either way, what starts as a game about organising things soon turns into a challenge of categorisation. You need to decide, for example, whether the gloves go with the winter things like snowflakes and sledges, or with the clothing items.

The simplicity slowly gives way to more and more items to organise and you are forced to make compromises in your groupings. With another person you have to talk to each other to decide which items go where, and agree on your joint approach so you can find things when you need them.

DetailsDetails

Rating: PEGI 3+, ESRB EVERYONE

Release Date: 29/08/2019

Platforms: Mac, Nintendo Switch, PC and iOS

Genres: Puzzle

Developer: @FinjiCo

 

CommitmentCommitment

Duration: This game will take between 9 hours and 11 hours to complete. It's not a game you fail at and are forced to start again in this game, so some players will take longer to complete it depending on their efficiency of storing and finding stock.
 
Players: You can play with 2 players in the same room, but you can’t play it online. On PC and Console, you can play together to organise your stock co-operatively. This leads to some greta conversations between players about how to categorise each item. However, on iOS Wilmot's Warehouse is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

This game has been rated PEGI 3+.


This game has been rated ESRB EVERYONE.

AccessibilityAccessibility

Although there is an element of pressure in delivering the items to customers. There is no penalty for failure and the stock take levels give you time to get organised.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Assistance

Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.

Practice Area: You can practice freely without opponents or time pressures.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Mouse and Keys: Can play with mouse and multiple keys.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: Andy Robertson



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