Winding Worlds

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Posted: 4 months ago, last updated 5 weeks ago.

Author: Andy Robertson.

OverviewOverview

Winding Worlds is a colourful puzzle game played in a mythic world where you solve your way through the afterlife. The characters you meet don't always want to help, but you can help them deal with their problems and find peace. The puzzles are logic and visual conundrums the interplace with the story as they are solves.

Designed for all ages, the new game touches on life’s serious issues in approachable, light-hearted ways. Winding Worlds centres its story around Willow who’s hired by a cosmic snake to help clean up his passage into the afterlife. Along the journey through mythic worlds, Willow helps a diverse cast of lost souls find acceptance and move on from their lonely planets.

DetailsDetails

Release Date: 14/05/2020

Platforms: iOS Apple Arcade.

Genres: Narrative and Puzzle.

 

CommitmentCommitment

Duration: This game will take between 2 hours and 2 and a half hours to complete.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Subscription: This game is free to play on iOS with Apple Arcade subscription. You can't play this on iOS without Apple Arcade.

Age RatingsAge Ratings

Rated 9+ on App Store with 9+ Infrequent/Mild Cartoon or Fantasy Violence.

AccessibilityAccessibility

Tap, slide and gesture the screen. Fine controls are required. Although the guides are small, you can gesture anywhere on the screen to manipulate puzzles.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Extensive Complex Reading: Extensive reading required.

Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

One Motion Targeted: Play with touchscreen, tap and swipe or hold gesture.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

System Settings

iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.

Supported by PlayabilityInitiative


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Similar Games

The following games are like Winding Worlds. They address a similar topic or offer a similar way to play. They are good options to play next and also good alternatives to Winding Worlds for younger age ratings.

Winding Worlds is in These Lists

In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Winding Worlds in the following lists:

Find Calm From The Storm

These games offer ways to consciously step outside the day's stresses and pressures to create space for self-care. This may be to distract yourself with calming unpressured tasks or to visit a world that is tranquil and relaxing or maybe just spend time reflecting on your emotions in a safe space.
 

Space For Grief

Games include interactions, narratives and characters dealing with all aspects of life (and death). This means that some care is necessary if players are sensitive to losing significant people. But also, games can provide a helpful space in which to process, consider and understand death and loss.

Image 162 I've come up with some games that explore this topic, along with help and suggestions from Gaming The Mind (Twitter), an organisation of UK-based mental health professionals who aim to promote positive mental health within the gaming community. By focusing on the intersection between gaming and mental health, they want to raise awareness of mental health challenges and reduce the stigma surrounding these issues.

"We express grief in different ways depending on our age," they said. "To help children cope with loss, it is important that they receive honest explanations about death, appropriate to their level of understanding. With these games, players may find valuable space in which to acknowledge grief as a completely normal reaction to bereavement."

"The games we have selected don't necessarily offer an ideal way to cope with death but tackle the topic of death openly and with a positive attitude. They can help show the player that they are not alone in what they are going through. Playing these games with young people, and answering questions they might have along the way, can be a useful starting point for important conversations about grief."
 

Free with Apple Arcade

These games are free to play on iOS if you have an Apple Arcade subscription. These games have been supported by Apple, are all family appropriate, have no in-app purchases and be played on or offline and let you jump from iPhone to iPad. One subscription can be used for up to six family members.
 

Be A Good Neighbour

In this list, provided by the LTN (Love Thy Nerd) editors, we bring together video games that have the potential to offer more than entertainment. It starts with 12 with a challenge us to be a good neighbour, and follows with others added over time. LTN exists to be the love of Jesus to nerds and nerd culture, you can read more about them on their website.

"What if video games have more to offer than just an exciting diversion into a digital battlefield, fantasy war, or alien invasion? While these types of games are certainly the loudest and most financially successful, there are a growing number of games asking important questions about life, the human condition, and even God."

"Our list is not 'Christian' games, but rather a list of games that pose important spiritual questions to those who play them. These are games that provide us with the opportunity to consider what a truly 'spiritual' life looks like by encouraging us to have empathy for the suffering, love for our neighbours and our enemies, and an imagination vivid enough to contemplate a better world."

Journey's understated yet deep mythology, lack of guidance and mysterious ways it brings players together will have players thinking about the course of their own lives. Dropsy is, on the surface, a silly point-and-click adventure game about a creepy but misunderstood clown, dig deeper and you’ll see this a game that challenges players to love everyone, even their enemies. Kentucky Route Zero is at its core, about rediscovery, of adventure-game mechanics and modernist aesthetics, of a more spiritual outlook on the physical world.

Gris is a platformer about the stages of grief that highlights the indelible impact of our most sacred relationships. That Dragon, Cancer is a game where Ryan and Amy Green share their grief and their hope by drawing us not only into their lives but into the common grace of the Christian faith. Myst, one of the best selling titles of all time, is a puzzle game about the beauty and mystery of creation. Brothers: A Tale of Two Sons is a game about the spiritual impact our most precious relationships have on us. Wandersong is a game about transforming the world with music. Heroism isn’t measured in bulk or recognition but in the melodic tones of compassion and kindness. The Last Guardian confronts us with our own self-centeredness and challenges us to give rather than merely take.

Pyre is a game about mercy that deconstructs player’s perceptions of winning and losing, encouraging them to see and meet the needs of those who are oppressed. My Child Lebensborn is a game that challenges players to care for a child born into a fascist regime--this is a game about the power of empathy. Celeste strikes at the centre of what it means to be a person in all of our messy humanity a wonderful reminder that even when we fall, we are lifted up again through redemptive love, forgiveness, and grace—both for ourselves and for one another.
 
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