Yi and the Thousand Moons Review
Posted: 2 weeks ago, last updated 9 days ago.
It's a simple game. You explore a couple of stylised environments and take on tasks that progress the story. So far, so adventure game. Here though, as you progress you are accompanied by a musical score punctuated with your interactions and sung verses from the characters you meet.
The result is a gentle game that grants you control of the composition and pace of this unfolding musical. Some might find the slightly hokey lyrics and on-the-nose sung narration off putting, but this is true to the musical genre.
Go with the building songs and lyrics and the game creates the warm uplifting experience of a musical. Only here you are part of the cast rather than watching from the audience. The overall impact is impressive as the game employs professional singers and a real orchestra.
It's a short game, too short for some. But it has the unique appeal of this live band and music that reacts to you. Each time you play is a new song with the game characters performing the verses naturally as you come into contact with them. It's also lovely how the characters match the words with their simple mouths.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
High Text Contrast: Text colour contrasts to background.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Keyboard Alone: Can play with just the keyboard.
Remap Mouse and Keyboard: Remap mouse and keyboard.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
No Flashes: No flashing strobe effects or you can disable them.
No Screen Shake: No screen shake effect or this can be disabled.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Play Without Hearing: No audio cues are necessary to play the game well
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