Close search results

Features

How to Read a Video Game

27/07/2021 08:30:22

Author: Andy Robertson


It's easy to assume that video games are too complicated, quick or confusing to be enjoyed by those of us who didn't grow up with them. However, much of this comes from not having the experience and understand of how video games help lead us into their worlds.

Today’s video games look increasingly like reality, but the spaces they conjure have been specially built for you to understand, move through and interpret. Even when you’re exploring a mountain, a cave, a park or a desert in a video game, it has been created with design principles similar to that used in public buildings like museums and libraries.

As your literacy and understanding of video games grows, you’ll start ‘read’ them as you would any new space, picking up on clues that help you understand what to do.

Here are some techniques that game designers often use to help you navigate their games:
  • Lights: Flashing lights, or brightly lit areas, in video games often indicate the way to proceed next or the location of key items you need to collect.
  • Maps: and signs Video games often provide a map for their game world, either from the start or picked up soon after the beginning. This and any signage in the game world are important reference points.
  • Cookie: trails Some games will give you a visible trail of arrows or crumbs to follow to the next destination or person on your mission.
  • Colour: Games often tell players that a particular colour signifies an object you can climb up or over. These coloured surfaces are usually in contrast to the rest of the world.
  • Texture: The precise appearance of walls and buildings often indicates whether you can scale them or interact with them some other way. The ground is often signed with track marks or worn paths to direct your travel.
  • Sound: Games use sound to direct players towards certain areas or objects. Wearing headphones can help you benefit from the directional nature of video game noises, where volume increases as you approach the required location or item.
  • Collectables: Many games include items to collect. These work not only as a challenge for the player but can lead you in a certain direction, like a trail of cookies, and indicate which areas you have been to.
  • Destinations: Games often use large buildings or structures as destinations when their visibility in the distance helps orient your direction of travel.


Image of the cover of the hardback edition of the Taming Gaming book  by Andy Robertson Image 311 Thank you for using our resource, supported by AskAboutGames, ParentZone and PlayAbility Initiative. We are editorially independent, written by parents for parents, but welcome sponsorship, partnership and suggestions. Email our editor for details on these opportunities.

The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.

YouTube | Facebook | Twitter | Discord | Contact | Help

Promoted