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Games on IOS with Motion Controls Not Required Accessibility Settings

Apple TV, iPhones, iPod Touch and iPad devices offer an increasingly powerful way to play games. Along with the Apple Arcade subscription service you can access a large library of console-like experiences that can be played on your mobile device.

Like Android games, you can play on the smaller screen, making use of touch and tilt interactions. Or you can connect a Bluetooth controller or gamepad (including the PlayStation and Xbox controllers) to give games a more console feel. You can also send the visuals and sound to a TV via Apple TV to have a big screen gaming experience.

As part of our accessibility review, this page lists games that have been flagged with accessibility settings in the following areas.

Controls: Each of these games has been assessed for how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. Each game offers the following accessibility features and settings:

  • Motion Controls Not Required: You don’t need motion controls to play the game.

Universal Paperclips

Platforms: Android, Web Browser and iOS

Genres: Adventure, Simulation and Strategy

Duration: Between 7 hours and 8 hours to complete.

Players: This is a single player game.

Costs: Purchase cost.

Universal Paperclips is an adventure game about making paperclips. It sounds simple, but behind the incremental process of clicking a button to create these paperclips is a story about how the desire to make paperclips (or anything) if fully realised...


Among Us

Platforms: Android, PC and iOS

Genres: Action, Role-Playing and Strategy

Duration: Between 1 minute and 5 minutes to play a round.

Players: You can play with 10 players in the same room and up to 10 players online.

Costs: Purchase cost. In-game purchases.

Among Us is a strategy game where crew-mates prepare their space ship for launch by completing tasks. However, one of the players is an impostor intent on sabotaging the ship and killing the crew. As the game progresses in real time the impostor...


Asphalt 9: Legends (Series)

Platforms: Android, Mac, Nintendo Switch, PC and iOS

Genres: Action, Racing and Rhythm

Duration: Between 1 minute and 5 minutes to play a round.

Players: You can play with 8 players in the same room and up to 8 players online.

Costs: Free. In-game 'loot box' purchases.

Asphalt 9: Legends is a racing game in the series that focuses on fast driving fun. This year the game adds new cars, a wide range of accessible control schemes, race modes, and nitro boosts for extra speed.


Williams Pinball

Platforms: Android, Mac, Nintendo 2DS/3DS, Nintendo Wii, PlayStation 3, PlayStation 4, Xbox One and iOS

Genres: Physically Active and Simulation

Duration: Between 1 minute and half an hour to play a round.

Players: You can play with 4 players in the same room, but you can’t play it online.

Costs: Free-to-start. In-game purchases.

Williams are a renowned designer and manufacturer of pinball machines. Its tables can be played on different systems through games that simulate the original games. This include the physics of the ball, pixel perfect recreation of the play tables and...


Limbo

Platforms: Android, Nintendo Wii U, PlayStation 4, PlayStation Vita, Xbox One and iOS

Genres: Narrative, Platform and Puzzle

Duration: Between 4 hours and 8 hours to complete.

Players: This is a single player game.

Costs: Purchase cost.

Control a small boy as he runs, jumps and climbs through a dark, silhouetted forest that clanks and hums with foreboding. As the age-rating suggests, he is killed in all manner of gruesome ways. But this is not without reason. Rather than violent...


 




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The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.

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