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Games on PlayStation 4 with Motion Camera Optional Accessibility Settings

PlayStation 4 was the successor to the PlayStation 3 and launched 2013. It offered enhanced visuals and sound as well as playing 4K films from its Blueray player. Although some older PlayStation games are ported or emulated on the new hardware, you can't play any previous PlayStation disc games on it.

You can't use previous PlayStation DualShock controllers on this system. Its DualShock 4 added a touchpad and Options and Share buttons. However, the Move motion controllers that launched during PlayStation 3 era can be used on PlayStation 4 and PlayStation VR. The DualShock 4 was updated when the Slim and Pro models released, which could be used plugged in with a cable as well as wirelessly.
  • PlayStation 4 Slim is a smaller version.
  • PlayStation 4 Pro is an upgraded version with enhanced performance and 4K gaming.

    As part of our accessibility review, this page lists games that have been flagged with accessibility settings in the following areas.

    Controls: Each of these games has been assessed for how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs. Each game offers the following accessibility features and settings:

    • Motion Camera Optional: You can use a camera controller like Kinect or PlayStation Camera.

Just Dance (Series)

Platforms: Android, Nintendo Switch, Nintendo Wii, Nintendo Wii U, PC, PlayStation 2, PlayStation 3, PlayStation 4, Stadia, Web Browser, Xbox, Xbox 360, Xbox One and iOS

Genres: Physically Active and Rhythm

Duration: Between 2 minutes and 6 minutes to play a round.

Players: You can play with 6 players in the same room and up to 64 players online.

Costs: Free-to-start. Season pass and in-game purchases.

Dancing in front of each other isn’t something we often do in families. Just Dance is released with new songs and features each year. It gets parents, carers, children and even grandparents off the couch and dancing along with the on-screen moves....


 




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