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Voices and
Choices
 

While some video games revel in the density and effort required to discover the narrative in their virtual worlds, others want to make it as easy and accessible to make their story your own.

Two things come together in these games. Characters are fully voiced by actors. Choices have a tangible effect on how things turn out. For former reduces friction for the player. The latter increases engagement.

Games like the Frog's Princess, King of Dragon Pass and Call of the Sea offer a story-book feel with a branching narrative that can be a novel way for younger players to discover the joy of stories.

Other games like South of the Circle, Before Your Eyes, Firewatch and It Takes Two offer fully voiced experiences with choices that don't create new endings but still add a sense of involvement.

Then there are games for older players like Detroit: Become Human, Last Stop, Grand Theft Auto, Twelve Minutes and Heavy Rain combine branching stories and fully voiced characters. These games use the immersion of the human voice and branching stories to create engaging experiences.

Voices and choices are a large part of what it means to be human. The games in this list use these two things to create experiences that engage on a deeper level.
 
This list includes 60 games from the last 27 years, with 1,253 likes. They come from a range of different genres and play-styles and are all good games if you want to hear characters make choices.

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Oxenfree II: Lost Signals is an unsettling narrative adventure and sequel to Oxenfree.

Oxenfree II: Lost Signals is an unsettling narrative adventure and sequel to Oxenfree. Like that game, you guide your character through choices that affect the direction of the well-written and complex story and tune your radio to overhear mysterious conversations.

Leaving Lyndow is a narrative adventure set a couple of generations before Eastshade.

Leaving Lyndow is a narrative adventure set a couple of generations before Eastshade. Sharing the same anthropomorphized animal society, although here at an earlier stage, it's a game about the memories we make in the places we grow up, and difficulty of leaving them behind.

Taming Gaming Book Written by parents for parents, the database complements the in-depth discussion about video game addiction, violence, spending and online safety in the Taming Gaming book. We are an editorially independent, free resource without adverts that is supported by partnerships.

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