In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to A Highland Song in the following lists:
Video games create spaces for us to go and play. These spaces are sometimes an escape from the real world. Equally, games can help us revel and celebrate the real world.
Inspired by an
article written by Keith Stuart about autumnal games, this is a list of games that are played while the leaves are falling.
These games offer, rather than escapism, unique ways to appreciate the season we are living in. They are an exercise in the present moment, where we find writ large, the joys of harvesting apples, warm fires, crisp walks and the breathing in before the long dark of winter.
The Digital Futures Commission's
A Vision of Free Play in a Digital World report that outlines the key qualities of "free play" for what "good" looks like in a digital world. The team from 5 Rights Foundation and Digital Futures LSE set out ambitious expectations for children’s free play in all contexts. To claim the label ‘Playful by Design’, digital products and services should adopt seven principles:
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Be Welcoming: Prioritise digital features that are inclusive, sociable and welcoming to all, reducing hateful communication and forms of exclusion and reflecting multiple identities.
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Enhance Imagination: Prioritise creative resources and imaginative, open ended play over pre-determined pathways built on popularity metrics or driven by advertising or other commercial pressures.
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Enable Open-Ended Play: Provide and enhance features that offer easy-to use pathways, flexibility and variety as these support children’s agency and encourage their imaginative, stimulating and open-ended play.
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No commercial exploitation: Reduce compulsive features designed to prolong user engagement or cultivate dependency on games, apps or platforms, so children’s immersive play is intrinsically motivated and freely chosen.
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Ensure safety: Ensure children’s play in online spaces is safe, including by giving them control over who can contact them and supplying help when needed.
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Allow for experimentation: Recognise that exploration, invention and a degree of risk taking is important in children’s play and that the burden should not fall on them always to be cautious or anxious, or to follow rules set by others.
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Be age-appropriate: Respect the needs of children of different ages by providing age-appropriate opportunities for play, while also allowing for safe intergenerational play.
I asked Sonia Livingstone, lead researcher and report author, whether there were many games that already met this criteria. "Children bring a lot to their play that for them is imaginative and sociable. Where it's more difficult is in the voluntary and intrinsically motivated play. Games very rarely leave children to play at their own pace and rate. The freedom for risk taking is sometimes present but here, children themselves take on the safety burden from society at large and limit play themselves."
Inspired and challenged by the report, we searched our database to identify games that came closest to meeting these high standards. Like the report, this aims to concentrate energy on identifying opportunities for free play that should be enriched and expanded to make play online more child-centred.
In the report, children identify their need to play in ways that perhaps adults don’t understand or that some digital designs deny. They don't want a completely "whole-food experience", nor to turn back the clock to an offline world. They want digital products designed to enhance the qualities of play and at the same time want those aspects of design that are exploitative or invasive to be dialled down.
Examples on this list include playful offline video games. Games like
Lonely Mountains Downhill and
Microsoft Flight Simulator offer open-ended play where you can go where you want and make your own fun.
Spelunky 2,
Mini Metro and
Teardown enable free-play that is intrinsically and experimentally motivated without commercial exploitation. Then games like
A Short Hike and
Wilmot's Warehouse offer play that is welcoming for newcomers and specifically age appropriate. Risk taking and rule breaking play that doesn't become a burden on the child is found in games like
Untitled Goose Game and
The Longing.
Examples on this list also include playful online video games. Games like
Journey and
One Hour One Life offer a welcoming experience by encouraging (in some cases requiring) other players to help newcomers.
Phantom Abyss offers an unusual competitive play space that celebrates experimentation and is safe by design through minimal communication.
Sea of Thieves and
Valheim offer age appropriate play for older teenagers that is built around experimentation and discovery through risk taking that is lead by imagination.
Stormworks combines open ended play like
Minecraft, but offers a context more age appropriate to ambitious teenagers through its float-mechanics and boat design.
Sky Children of the Light combines many of the criteria, offering a welcoming experience for newcomers, imaginative play. It subverts the commercial feel of other app games by focusing purchases on items that are primarily to give away to other players.
There are many reasons, stages of life and circumstances that can leave us feeling isolated and lonely. Being unable to be in the same place as loved ones. Not understanding the modern world. Barriers of mobility or impairments. Social anxiety and other mental health issues.
Video games are one way that we can reconnect with each other, without needing to be in the same place. Finding games to play online with grandparents and carers is not only a good way to keep in touch but a lot of fun.
The games on this page are part of the
Better Health: Every Mind Matters Loneliness campaign, to help protect and improve the nation’s mental health and wellbeing. There are lots of practical tips and advice on the Every Mind Matters website. It's part of National Loneliness Awareness Week, aims to reduce feelings of isolation by getting people to talk with friends or family safely online.
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Co-operative: Some of the games are good ways to connect and play co-operatively online (like Feather, Overcooked 2, Ibb and Obb, Skylanders Children of Light).
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Competitive: With some practice there are easy and fun online competitive games (like Tricky Towers, Videoball)
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Asynchronous: Other games are a way to connect and play without being online at the same time (like Horizon Chase Turbo, Worms, Words With Friends, Wargroove, Animal Crossing).
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Community: Then there are games that connect you with a wider player community in a gentle non-invasive way (like The First Tree, Journey, Lost Words, The Endless Forrest).
All the games have been select to be easy to play for new gamers and many of them have been used in a broad range of cultural settings, being incorporated into Cathedral services, arts festivals, well-being retreats and educational contexts.
These games are for children under seven years old, who will, with some help, discover activities they want to try that will expand their imaginations while establishing the role of your guidance and engagement as part of the gaming world as they grow up. The more open imagination of young children lends itself to games that offer an open world. Rather than forcing the player in a particular direction open world games let players explore wherever they want. The games here offer unusual and age-appropriate experiences that are often educational but keep the emphasis on the sheer joy of interactive play rather than hard learning.
Music has been an important part of video games since specialised sound chips made composing and playing back music possible during the advent of 8-bit home computers in the 80s. This gave many games a unique sound, but it was how the music interacted with gameplay that was really interesting.
We worked on this list of games where music is integral to play with Andreas Zecher. He runs the amazing
Polylists resource, a website for those working in games to share lists of recommended games under self-chosen topics. His list, here, features games where music goes further than just providing a great soundtrack. In these games, music is at the core of the player’s experience. Some putting players in a state of flow, and others reacting to the player's every action like an instrument being played.
The sensory experiences of
Tetris Effect Connected or
Thumper would not be possible without the music that they are based on.
Everyday Shooter and
Sayonara Wild Hearts let players interactively experience a lo-fi indie rock and frenzy pop music album respectively.
Sound Shapes is a clever platformer that doubles as a 16-step sequencer, common in the creation of electronic dance music. These games spark curiosity in how music works as they explore rhythm, harmonies and the joy of performing and actively listening to music.
All games offer you agency. You can win or lose. You can complete them or stop at any time. But there are some games that offer a story that genuinely branches. Where you end up will be different from other players. This not only makes your actions really matter but also gives you a reason to play them again.
Setting aside games that evolve through simulation, or games where once you die it's game over, these branching narrative games tell a story that ends in a certain way because of the choices you made.