Ark: Survival Evolved is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Ark: Survival Evolved in the following lists:
Most online games only work if the person you are wanting to play against has the same system that you have, console, PC or smartphone. There are, however, a growing library of games that offer what is often called cross-play. This lets you play with people on different systems.
These games are a good way to extend the list of friends and family that you can play with. It also makes it less critical which system you have in your home, even if your friends have a different one.
Children talking to people they don't know in a video game rings alarm bells. In fact, even if they do know online friends, it can still feel a bit worrying what might be said. Worrying headlines about these conversations going wrong or being co-opted by adults means we rush to limit them.
While it's important to ensure our children are safe, the rush to lock down communication can limit the freedom they would have had to express themselves and make sense of the world with their peers. With digital spaces becoming increasingly important, the UN has recently stated that the Rights of the Child apply to the digital environment
Sara Grimes Digital Playground
book has a chapter on this topic. "Often safety manifests as programmed design limitations and systematic restrictions on children's freedom of expression. While such mechanisms are described largely as in children's best interests, in any other context they would almost certainly be classified as censorship".
Reading Sara's chapter led to this list of games that avoid the usual curtailment of children's speech with limitations, allowed phrases or the absence of verbal interactions. We wanted to highlight, as Sara puts it, "opportunities for children to construct types of secret spaces that once characterised childhood," rather than "adult-made embodiments of idealised visions of what children's play space should be".
These are games that provide a "forum for engaging with the exceptional, the repulsive, the taboo, the dark, transgressive play" and a break from "the beautiful, the sanctioned, and the sacred". This is uncomfortable ground for parents and guardians, but as Sara puts it, "provides valuable space for processing and rejecting social roles and expectations." "Within the secret spaces of childhood, children exercise their agency and authority, experiment with ideas and social norms."
Proximity Chat in games like Roblox, Sea of Thieves and Ark Survival Evolved offer players a way to communicate without censorship, and is usually accompanied by tools to ensure they are actually children talking rather than interloping adults.
Text Chat in games like Stardew Valley and Grounded, where it is not heavily filtered for phrases and terms that limit self expression and collaboration. Or games like Valheim that offer both whisper (to players following you on your team) and shout (to everyone and appears above your head) chat options.
Letters can be a way for children to speak to unknown others. This can be specific part of the design like in Kind Words, or as a message left for other players in The First Tree or Animal Crossing. Or naming planets for other players to discover in No Man's Sky. Then there's leaving time capsules with items and message for others to discover in Subnautica.
Surviving in games is often a key element. Some games, however, make it the main focus. With minimal resources and little light can you make it through to the morning? Can you prepare a shelter as the daylight dwindles in time for you to cope with the lurking creatures of the dark?
Whether this is as simple as closing the door to keep the zombies out in Minecraft
or as complex as crafting food, clothing and medicine to cope with the freezing blackness of The Long Dark
, these games are exhilarating as they pose a strategic puzzle with personal consequences.
Many of these games offer an open world in which to survive, which opens up more ways of preparing for and then making it through the night time. This, of course, leads to another day where you need to spend time and resources wisely while exploring your surroundings.
Whether it’s a simple puzzle grid, a battlefield or a universe of planets to visit, all games create virtual spaces in which to play. Some of these are simply the background to a campaign - the game’s unfolding drama, missions or challenge. But others invite you to invest in the worlds they create, move in, tend to and inhabit in fantastical ways.
The games in this section invite you to spend time in spaces that have a sense of place, life and character. Worlds that hold history and lore in their landscapes, flora, fauna and inhabitants; environments that respond to your presence and invite you to restore them to their former glory.
Games use the spaces they create to tell stories. Some games do this by locking you in a key moment where the time of day doesn't change. Other games let you explore and revisit places at different times of day.
These day-night cycles invite players to explore at different times not only to find different things to do but to see how different locations change visually and audibly at different times of day.
Some games, like The Long Dark
, do this to offer a different environmental challenge at night, when the sun is in and the cold wind really affects your character. Other games offer more unusual ways to tie in-game light levels to the real world, like Unmaze
that uses your smartphone's camera to determine how much light there is in the game.
Sometimes you just want to play the hero. These games are violent and include shooting but, as with B-movies and 1980s TV series, it’s as much about the quips, characters and fantasy settings as it is about killing. The drama may be peppered with cinematic gunfire but, like those TV series, the real draw is spending time with the heroes every week.
Communication is a big part of why video games are enjoyable. Games provide this in different ways: voice chat, text chat or maybe just limiting it to pings or bleeps.
Voice chat is most useful in games where you need to quickly coordinate with teammates. Games provide this communication in different ways. Maybe you can only speak to one other person you select, or your whole squad, or perhaps you can communicate with other squads.
Proximity chat extends the realism of using your voice to communicate by mimicking how sound travels in real-life. The closer you are to another player, the louder you hear their voice. This not only means you need to be close to a teammate for them to hear you, but you also need to be careful about what opponents may overhear (or maybe you'll let them think they've overheard you to mislead or delay them).