In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Aurascope in the following lists:
In this series, we are learning how different aspects of video games work by playing games that offer an easy introduction to this one concept. This is designed for people new to gaming, and aims to identify games with the least barriers. In this entry we are looking at
Platform games.
Platform games task the player with directing their character to jump, climb, run and avoid obstacles. Getting their name because of levels constructed of platforms from which you have to jump, these games usually introduce hazards to make the forward progress more hazardous.
Although often played with just a joystick and couple of buttons the timing and duration of the button presses and joystick direction requires considerable skill. When combined with
Simulation genre the character responds to the physical mechanics of the game world in such a way that players need to spend time learning to use their instincts and relations to progress.
These are commonly considered
Action games, but platformers (as they are often called) can also be combined with
Fighting or
Rhythm games to create a wide range of ways (and reasons) to traverse levels. Although Platform games are usually simpler to understand. However, when combined with
Open-World or
Puzzle genres they can present a larger and more complex challenge to players.
Video games and toys are two separate things in a child's life. Online and in stores they are sold separately. At home, however, children will move from toys to video games without such strong distinctions. This list draws together all the games that cross over with toys in this way.
Very young players are often drawn to games with toy-like play. Whether
Toca Boca or
Sago Mini offer video game interactions but without missions, tasks or scores. They are games that create space, characters, locations and items for children to make up their own fun.
Then there are games that import physical toys into the play-process of the game. Sometimes this is to have a figure unlock items and save progress like in
Skylanders or sometimes this is to create new ways to interact like
Tori, Hotwheels id or
Anki.
Games offer us challenges on many levels. When someone plays a game too much it’s easy to think they are taking an easy route to something entertaining, like junk food. But video games are generally hard work. It takes time to understand their systems, mechanics, objectives and worlds.
There are a small group of games that hone this challenge down to the mechanics of moving around the environment. Whereas many games simplify getting around, these games make the complexity and depth of their movement systems part of the joy of playing them.
Rather than relying on the stats of your character or player, you have to execute the moves yourself with timing proficiency and instinct. Rather than offering assistance, these games leave you to it. Whether you rise through the league tables, or just improve compared to your family, the satisfaction or getting to grips with something so monumentally challenging is really satisfying.
This might be understanding how the propulsion of your car lets you take to the air and hit a perfect shot in Rocket League. Or, perhaps, it’s using the limited running and jumping slightly better than other players to get a win in
Fall Guys. Maybe it’s learning the perfect combination of angles and trajectories in
Videoball. Or it could be learning the complex move lists in a game like Street Fighter.
These games all have in common, a complex control system that can be put to use in imaginative and creative ways to get the edge over your opponents.
Fidget spinners burst into the hands of children a number of years ago. While that initial trend subsided, the interest and enjoyment of tactile objects to fiddle with are very much with us.
Fidget toys are like the yo-yo or Rubik's cube but without the focus on skill. The enjoyment comes from doing something that isn't learning or achieving anything. It's no surprise that there are a number of video games that have picked up on this style of play.
Some games, like
The Longing,
Animal Crossing and
Adopt Me, simple slow down the need to progress, so all you do is check-in, fiddle around with the game world and then leave. Then there are other games, like
Townscaper and
Pok Pok Playroom, that let you craft your own structures but with none of the usual video game emphasis on score and winning. Other games, like
Everything and
Proteus, offer a huge world to poke and prod without getting embroiled with progression.
Even games that do offer a strong sense of story and development often include post-game play or side-quest distractions that are simply there for you to spend time fiddling with rather than winning or losing. Games like
A Short Hike,
Alba A Wildlife Adventure or even
No Man's Sky.