Boomerang X is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Boomerang X in the following lists:
Psychologists define resilience as the process of adapting well in the face of adversity, trauma, tragedy, threats or significant sources of stress — such as family and relationship problems, serious health problems, or workplace and financial stressors. As much as resilience involves "bouncing back" from these difficult experiences, it can also involve profound personal growth.
Games, by design, present players with adversity and much of the joy of gaming comes from taking on and overcoming unnecessary obstacles. Whether you’re saving the universe from an alien invasion or tending crops in your animal community, playing games mimics the process of resilience.
This list of games that can help foster various forms of psychological resilience is compiled with the expert help of Take This
. They aim to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. They encourage a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators.
series tell a narrative that you are going to fail. You’re told to give up, but if you ignore this barrage of discouragement you can use it as a way to strengthen your resolve and complete the puzzles even if you have failed twenty times in the process. The Stanley Parable
is all about trying again. You can try and re-try your decision making, reaching a variety of different endings.
Dark Souls is a hallmark for a punishing challenge that require resilience. You journey through elaborate lands to adventure, explore, and take heed lest they encounter a battle with a boss or enemy. Celeste
is the story of Madeline and the enemies she overcomes while climbing Celeste Mountain. The game specifically calls out that Madeline has anxiety, and the challenges she faces in the environment reflect her own internal struggles and triumphs. Cuphead
challenges players to battle relentless bosses in combat-heavy play. Cartoonish and playful, it balances challenging players to grow in skill and offers plenty of entertaining environments and aesthetics to keep you playing.
In Kingdom Hearts
you meet many characters that need help - and many boss battles feel almost insurmountable. With help from friends like Donald and Goofy, the player character Sora overcomes the darkness to save his friends and bring hope back to the world. Death Squared
is a co-op puzzle game where one player’s mistake makes everyone else lose. You learn cooperative resilience in trying again admits humorous judgments from the unseen “hosts” of the game.
In Animal Crossing
you get help from the animal neighbours. You learn to lean on this social and environmental resilience to persevere at building social connections with computer villagers and friends online. Stardew Valley’s
farming is about growing and maintaining a homestead. Interweaving the busy work are relationships with the other villagers, many of whom are social models for resilience in their storylines.
Video games are often known for their gun play. However, not all shooting games are the same. The simple aiming and firing mechanic is creatively combined with other aspects of play that greatly alters the experience.
Movement Shooters are shooting games where you have a high degree of control of how your character moves around the world. Along with the usual walking, running, crouching, there are ways to swing, jetpack, climb, wall-run and generally use parkour-style motion to get where you need to be.
This not only adds novelty to the otherwise repetitive nature of shooting games, but changes how they are played more generally. In a standard shooting game, a viable tactic is to hide somewhere and pick off enemies as they appear in the distance. Movement Shooters get around this unpopular technique (sometimes called "camping") because the ability to rapidly move through the world enables you to find and deal with hiding snipers.
The movement aspect of play also adds another significant skill to learn in these games. Techniques like Strafe-jumping, Circle Jumping and Bunny Hopping enable players to squeeze fast motion from their character. Add to this the combination of swinging, gliding and using architecture to transition smoothly from floor to sky and its clear that this can take many years to perfect.
Video games offer an opportunity to inhabit another body. Whether we step into the powerful frame of a trained marksman or brave adventurer, while we play we have a different sense of our physicality.
This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better. Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else.
Whether this is into the awkward teenage years of Mord and Ben in Wide Ocean Big Jacket
, the grandparent-escaping Tiger and Bee in Kissy Kissy
, the fractured heartbroken body in Gris
or the haphazard movement of Octodad
we have a chance to reassess our own physicality and how we respond to and treat other people's physicality.
More specifically, to use body therapy language, games offer us a chance to discover the inviolability of our bodies, personal autonomy, self-ownership, and self-determination. In travel, as Andrew Soloman says, we go somewhere else to see properly the place where we have come from. In video games, we step into other bodies so we can better understand our own and those of the people around us.
Family gaming has been a “thing” since I started writing about games around the time of the Wii. We all know about Minecraft
. However, these are just the tip of the iceberg of games perfectly poised for you to enjoy with your family.
We’ve worked with video game website Kotaku
and one of its writers, John Walker, who runs the Buried Treasure
site, to unearth some games you may have overlooked for your family. Kotaku (a made-up word combining "ko" meaning small and "otaku" meaning geek) has covered specialist video news since 2005. Buried Treasure exists to highlight great, interesting, bizarre or downright silly games that you’d otherwise likely miss.
This list highlights games you may have not discovered or considered as good for your family:
Weird: Games like Chuchel and Nuts offer a peculiar and intriguing way to discover an unusual world and story.
Collaboration: Games like Minecraft Dungeons, Ibb and Obb, Wilmot’s Warehouse and It Takes Two offer different ways to work together to progress by playing and talking together.
Mechanics: Games like Lonely Mountains Downhill and Boomerang X are experiences driven by learning intuitive controls. They are designed to let the player become one with the game, while also ensuring they are approachable for the newcomer.
Emotions: Games like Alba: A Wildlife Adventure and Rainbow Billy offer new ways to share the emotional landscape of characters. These head into identity territory at the player’s pace, without being heavy-handed.
False Start: Games like Vane or No Man’s Sky had a troubled initial release, but were either enhanced or fixed soon after. They are worth revisiting for the polished experience.
Older Rated: Games like Overboard or Spelunky 2 are rated higher in some territories because of gambling content. These are great games to play together as a family that you may have ruled out because of the ratings.
Impenetrable: Games like Sea of Thieves, Kingdom Two Crowns or Terraria can seem confusing and complex when you first start, but persevere and you discover expansive experiences that your family will love playing together.
Games offer us challenges on many levels. When someone plays a game too much it’s easy to think they are taking an easy route to something entertaining, like junk food. But video games are generally hard work. It takes time to understand their systems, mechanics, objectives and worlds.
There are a small group of games that hone this challenge down to the mechanics of moving around the environment. Whereas many games simplify getting around, these games make the complexity and depth of their movement systems part of the joy of playing them.
Rather than relying on the stats of your character or player, you have to execute the moves yourself with timing proficiency and instinct. Rather than offering assistance, these games leave you to it. Whether you rise through the league tables, or just improve compared to your family, the satisfaction or getting to grips with something so monumentally challenging is really satisfying.
This might be understanding how the propulsion of your car lets you take to the air and hit a perfect shot in Rocket League. Or, perhaps, it’s using the limited running and jumping slightly better than other players to get a win in Fall Guys
. Maybe it’s learning the perfect combination of angles and trajectories in Videoball
. Or it could be learning the complex move lists in a game like Street Fighter.
These games all have in common, a complex control system that can be put to use in imaginative and creative ways to get the edge over your opponents.
Growing up playing video games has taught us that controllers with two sticks are a good way to move around a game. One controls looking and the other controls movement. Or maybe you prefer a mouse and keyboard?
However, the prevalence of these somewhat awkward schemes (similar to the prevalent but inefficient QUERTY keyboard layout) means that motion controls are often overlooked. This was made worse when the Wii failed to offer many high-end games and made motion synonymous with kid’s games.
The reality of well-implemented motion controls for aiming can make a profound difference to how approachable and accessible the experience is -- especially if two sticks don’t work for you or are unfamiliar.
We’ve worked with Jibb Smart
on this list of games that offer motion controls that work as a viable (and often enhanced) replacement for stick control. He is pioneering well-executed motion controls and has created open-source tools JoyShockLibrary and JoyShockMapper to help explore the potential offered by the gyroscopes in these controllers. His website GyroWiki
teaches developers how to implement these features well. In this list, we highlight games that put motion controls to good use in a way that is effective and well-executed.
Much of Jibb’s work focuses on the potential of gyro aiming. “It replaces the mouse with gyro controls. And since mouse control is a core pillar of PC gaming, it bridges a significant gap between PC and console players.” But motion controls is a very broad category. It’s worth breaking it down into more specific types of control that can help players in different ways:
Motion Aiming: Can use small movements of the gamepad to fine-tune aiming or as the main aiming mechanism. This is sometimes known as Gyro-Aiming. Games like The Last of Us Part II and Rogue Company provide this ability to replace one of the sticks or mouse with gyro controls. This usually requires the ability to calibrate these controls to taste. Search database for Motion Aiming games.
Motion Pointing: Can use the direction of the gamepad to move a cursor-target around the screen like a mouse. Games like Ghost Squad, World of Goo and Boom Blox use this to offer a light-gun experience. Search database for Motion Pointing games.
Motion Tilting: Can use movements of the gamepad to replace steering or left/right movement with sticks. Games like Forza, Mario Kart and Wipeout offer this to enable you to steer left or right by tilting the controller. Search database for Motion Tilting games.
Motion Gesture: Can motion with the controller to direct an in-game action. This can be a nuanced one-to-one motion for analogue sword (Zelda Skyward Sword) or bat movement (Wii Sports Resort). It can also be a simple shake to trigger a one-off action, like in Super Mario Galaxy. Search database for Motion Gesture games.
Flick Stick: Enables you control the direction you are facing in a game by pressing the controller stick in that direction, rather than a left or right relative motion. Once you are facing a direction, rotating the stick moves the camera by the same degree. The result is a quicker and simpler way to control your orientation in a game world.
In this series, we are learning how different aspects of video games work by playing games that offer an easy introduction to this one concept. This is designed for people new to gaming, and aims to identify games with the least barriers. In this entry we are looking at Shooting games
Video games have had a long history of including shooting play. Like the instinct of children to pick up sticks for imaginary gun-play, this offers players a chance to step into dangerous situations that raise the adrenaline and require high levels of skill and precision.
Often called shooter games, or shooters, they test the player's spatial awareness, reflexes, and speed against computer characters and human other players in online games. They usually offer players a range of weapons, each of which behaves differently and require practice to use efficiently.
While the main aim of most of these games is to shoot enemies in the head to kill them, there are many other things also going on. Players need to consider their environment, other opponents, team-mates, mission objectives, which weapon to use and how much health they have got. This level of systems work extends beyond quick reflexes to social understanding, layered decision making, long term strategic thinking and rigorous practice.