Celeste is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Celeste in the following lists:
The Game Awards highlight the best video games each year. It's an award produced and hosted by Geoff Keighley. Games are selected by video game news organizations who then vote on the games to choose the winners in each of the categories.
Video games offer an opportunity to inhabit another body. Whether we step into the powerful frame of a trained marksman or brave adventurer, while we play we have a different sense of our physicality.
This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better. Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else.
Whether this is into the awkward teenage years of Mord and Ben in Wide Ocean Big Jacket
, the grandparent-escaping Tiger and Bee in Kissy Kissy
, the fractured heartbroken body in Gris
or the haphazard movement of Octodad
we have a chance to reassess our own physicality and how we respond to and treat other people's physicality.
More specifically, to use body therapy language, games offer us a chance to discover the inviolability of our bodies, personal autonomy, self-ownership, and self-determination. In travel, as Andrew Soloman says, we go somewhere else to see properly the place where we have come from. In video games, we step into other bodies so we can better understand our own and those of the people around us.
Studies show that for inhabitants of the western world, life in the modern age has gotten progressively less dangerous and more comfortable with each passing generation. So why as parents do we all seem so afraid for our children? And how do we overcome this fear and let our kids take the necessary risks they need to take in order to thrive?
This is a list of games we have created with Digital Media Wellness Educator, Julia Storm
, who founded ReConnect with the mission of providing parents a whole child approach to preparing kids for life in the Digital Age.
We are used to encouraging our children to take small risks in most areas of life; talking to a new child at school, trying out for a team or the school play, climbing a bit higher at the playground or walking to the market on their own for the first time. With every risk our children take they gain confidence in their own ability to navigate the unknown and to push themselves through difficulties.
But many of our kids also spend large amounts of time online and specifically playing video games. In this space, with horror stories in the press, both parents and children can become risk-averse. This can mean that children don’t have a chance to make healthy mistakes in safe ways in this part of life.
There’s an opportunity here for parents to leverage video games to help kids take safe risks and to learn and grow from these risks. This isn’t about using games as a safe version of risk-taking in real life, but discovering how they can be a wonderful compliment to this. (We also want to note, as with all multiplayer games, parents should be sure to talk to their children about best practices for staying safe when it comes to communicating with strangers online._
Collaboration: This might be working with another child in Minecraft
to build something together. Or maybe playing Animal Crossing
with someone who is new to the game and needs help. Or even, just allowing other players to help you in a game like Farm Together
Generosity: This might be giving new players items they need to get started in a game like Adopt Me. It could be sharing some candles in Sky Children of Light. Or maybe it’s just letting a new player get a win in Drink More Glurp. This might be playing a game where you are rescuing another character, like Ico.
Ambition: This might be trying to play a game that seems too difficult, like Stormworks or Rocket League. It could be trying out a more mature game with a parent, like Spider-Man or Horizon Zero Dawn. It could be teaming up with friends for large challenges in Sea of Thieves or Dauntless. Or maybe dealing with real physics in Teardown or Noita.
Identity: This might be working out mental health scenarios in a game like Psychonauts 2. It could be learning to help others with their fears and anxiety in Rainbow Billy. Or maybe playing a game like Celeste that creates space to consider gender and self-doubt.
Playing these games with your child offers a unique way to start open and curious conversations about technology while they are still young and receptive. They are an opportunity for parents to be allies and mentors, not adversaries and monitors.
Autism affects the way people communicate and experience the world around them. It is a spectrum of developmental conditions, including Asperger’s Syndrome. Many autistic people play games to have fun, relax, connect with others and build skills. This is a list of games we have put together with some of Autistica’s Autistica Play
Ambassadors, to highlight games that have been enjoyed by autistic people.Autistica
is the UK’s national autism research charity. It focuses on giving autistic people the opportunity to live long, happy, healthy lives. It does this by funding research, shaping policy and working with autistic people to understand their needs.Cognitive Pressure:
Some autistic people may take time to process information and could feel pressured by time limits. Games like A Short Hike
let you progress at your own speed, without being on the clock. Other games, like Townscaper
or Stardew Valley
, help here by not making game tasks time-limited or requiring quick reactions. Then there are games, including Rocket League
and Eagle Island
, that let you adjust the overall speed of play.Difficulty Settings:
Autistic people may prefer to tailor their experience based on how they are feeling. Some days they may want more of a challenge than others. Adjust how hard the game is. Some games like Subnautica
or Bad North
let you set the overall difficulty. Others, like Mario Kart
or The Last of Us Part II
let you adjust specific aspects of difficulty. Then there are games like Marvel’s Spider-Man
or Immortals Fenyx Rising
, that allow you to adjust the difficulty as you play.Sense of Control:
The real world can be an overwhelming place with constant change and unpredictable situations. Games like Viva Pinata
or The Sims
let you play in a world where you control the variables. Other games, like Mini Metro
or Mini Motorways
offer a chance to work with systems and see how changes impact outcomes. Then there are games that magnify this, like Factorio
or Planet Coaster
, by letting you create interconnect systems and tweak for the desired result.
As Autistica helpfully highlights, every autistic person is different. While many autistic people are able to learn, live and work independently, some have learning differences or co-occurring health conditions that require specialist support. Finding a game that can be a positive experience can therefore take some time and investigation.
Psychologists define resilience as the process of adapting well in the face of adversity, trauma, tragedy, threats or significant sources of stress — such as family and relationship problems, serious health problems, or workplace and financial stressors. As much as resilience involves "bouncing back" from these difficult experiences, it can also involve profound personal growth.
Games, by design, present players with adversity and much of the joy of gaming comes from taking on and overcoming unnecessary obstacles. Whether you’re saving the universe from an alien invasion or tending crops in your animal community, playing games mimics the process of resilience.
This list of games that can help foster various forms of psychological resilience is compiled with the expert help of Take This
. They aim to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. They encourage a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators.
series tell a narrative that you are going to fail. You’re told to give up, but if you ignore this barrage of discouragement you can use it as a way to strengthen your resolve and complete the puzzles even if you have failed twenty times in the process. The Stanley Parable
is all about trying again. You can try and re-try your decision making, reaching a variety of different endings.
Dark Souls is a hallmark for a punishing challenge that require resilience. You journey through elaborate lands to adventure, explore, and take heed lest they encounter a battle with a boss or enemy. Celeste
is the story of Madeline and the enemies she overcomes while climbing Celeste Mountain. The game specifically calls out that Madeline has anxiety, and the challenges she faces in the environment reflect her own internal struggles and triumphs. Cuphead
challenges players to battle relentless bosses in combat-heavy play. Cartoonish and playful, it balances challenging players to grow in skill and offers plenty of entertaining environments and aesthetics to keep you playing.
In Kingdom Hearts
you meet many characters that need help - and many boss battles feel almost insurmountable. With help from friends like Donald and Goofy, the player character Sora overcomes the darkness to save his friends and bring hope back to the world. Death Squared
is a co-op puzzle game where one player’s mistake makes everyone else lose. You learn cooperative resilience in trying again admits humorous judgments from the unseen “hosts” of the game.
In Animal Crossing
you get help from the animal neighbours. You learn to lean on this social and environmental resilience to persevere at building social connections with computer villagers and friends online. Stardew Valley’s
farming is about growing and maintaining a homestead. Interweaving the busy work are relationships with the other villagers, many of whom are social models for resilience in their storylines.
Eggplant: The Secret Lives of Games
, is a podcast that offers a candid conversation with game creators that dives deep into the art, craft, and process of making games. It's an amazing insight into the mind of people who understand and highlight how game/play mechanics can do unexpected, magical and surprising things.
This is the list of games they have picked as their Game of the Year 2018-2021. These awards also include board games, escape rooms and game-like TV series. We have included video games here, where we have them on the database. (And in many cases have added video games to the database after listening to the show.)
It's hosted by:
Nick Suttner, an independent game writer/designer/consultant, who has worked on games like Celeste, Bloodroots, and Carto.
Andy Nealen, a game creator and scholar, artist and music maker, architect and structural engineer, and professor of cinematic arts and computer science at USC.
Sarah Elmaleh, actor, consultant and event organizer with a passion for collaborative creation - both as a seasoned performer and as an advocate for best practices in the games industry.
Zach Gage, who makes deep games that are easy to get into, like Really Bad Chess and SpellTower.
Douglas Wilson, who is a co-owner of Die Gute Fabrik, a games studio based in Copenhagen, Denmark. He has worked on Johann Sebastian Joust, Sportsfriends, and Mutazione.
Laura E. Hall, is an an artist, writer, puzzle-maker, immersive environment and narrative designer focusing on the playful intersections of arts, culture, and technology, especially in gaming.
The team is usually joined by Laura E. Hall for the game of the year episodes. She is an artist, writer, puzzle-maker, immersive environment and narrative designer who focuses on the playful intersections of arts, culture, and technology, especially in gaming.
In this list, provided by the LTN
(Love Thy Nerd) editors, we bring together video games that have the potential to offer more than entertainment. It starts with 12 with a challenge us to be a good neighbour, and follows with others added over time. LTN exists to be the love of Jesus to nerds and nerd culture, you can read more about them on their website
"What if video games have more to offer than just an exciting diversion into a digital battlefield, fantasy war, or alien invasion? While these types of games are certainly the loudest and most financially successful, there are a growing number of games asking important questions about life, the human condition, and even God."
"Our list is not 'Christian' games, but rather a list of games that pose important spiritual questions to those who play them. These are games that provide us with the opportunity to consider what a truly 'spiritual' life looks like by encouraging us to have empathy for the suffering, love for our neighbours and our enemies, and an imagination vivid enough to contemplate a better world."Journey's
understated yet deep mythology, lack of guidance and mysterious ways it brings players together will have players thinking about the course of their own lives. Dropsy
is, on the surface, a silly point-and-click adventure game about a creepy but misunderstood clown, dig deeper and you’ll see this a game that challenges players to love everyone, even their enemies. Kentucky Route Zero
is at its core, about rediscovery, of adventure-game mechanics and modernist aesthetics, of a more spiritual outlook on the physical world.Gris
is a platformer about the stages of grief that highlights the indelible impact of our most sacred relationships. That Dragon, Cancer
is a game where Ryan and Amy Green share their grief and their hope by drawing us not only into their lives but into the common grace of the Christian faith. Myst
, one of the best selling titles of all time, is a puzzle game about the beauty and mystery of creation. Brothers: A Tale of Two Sons
is a game about the spiritual impact our most precious relationships have on us. Wandersong
is a game about transforming the world with music. Heroism isn’t measured in bulk or recognition but in the melodic tones of compassion and kindness. The Last Guardian
confronts us with our own self-centredness and challenges us to give rather than merely take.Pyre
is a game about mercy that deconstructs player’s perceptions of winning and losing, encouraging them to see and meet the needs of those who are oppressed. My Child Lebensborn
is a game that challenges players to care for a child born into a fascist regime--this is a game about the power of empathy. Celeste
strikes at the centre of what it means to be a person in all of our messy humanity a wonderful reminder that even when we fall, we are lifted up again through redemptive love, forgiveness, and grace—both for ourselves and for one another.
The British Academy Games Awards are presented annually to recognise, honour and reward outstanding creative achievement in Games. The awards categories reflect the wealth and diversity of the games sector.
The awards started in 2004 and are presented by the British Academy of Film and Television Arts (BAFTA). For parents, they are a great way of discovering brilliant games to play in their family. The games included here are from these categories:
The Family Games Award highlights games that will work really well for parents and children. These often include multiplayer features and feature a cast of family-friendly characters.
The Games Beyond Entertainment award is also of interest as this highlights more unusual games with an emphasis on storytelling that addresses topics that parents may find appealing themselves.