Deru - The Art of Cooperation is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Deru - The Art of Cooperation in the following lists:
Video games offer an opportunity to inhabit another body. Whether we step into the powerful frame of a trained marksman or brave adventurer, while we play we have a different sense of our physicality.
This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better. Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else.
Whether this is into the awkward teenage years of Mord and Ben in
Wide Ocean Big Jacket, the grandparent-escaping Tiger and Bee in
Kissy Kissy, the fractured heartbroken body in
Gris or the haphazard movement of
Octodad we have a chance to reassess our own physicality and how we respond to and treat other people's physicality.
More specifically, to use body therapy language, games offer us a chance to discover the inviolability of our bodies, personal autonomy, self-ownership, and self-determination. In travel, as Andrew Soloman says, we go somewhere else to see properly the place where we have come from. In video games, we step into other bodies so we can better understand our own and those of the people around us.
Video games are often thought to be about the quick hit or instant rush of dopamine gratification. In fact, many video games take a long time before they are enjoyable. It takes patience and investment of effort to start making an impact in the game world, and in many ways is actually hard, slow work.
Some games double down on this mechanic, using, as Brad Gallaway recently said "using the real passage of time passing as a way to progress the story or game mechanics. Without cheating a system's clock, they're meant to play out over long periods. Seaman was something like a month, and The Longing can be as much as 400 days."
The games in this list are designed to be played slowly over a large number of days. This includes games like
Animal Crossing, which requires regular visits at particular times of day to progress your island. But it also includes games like
The Longing, that test the player's willingness to wait long periods of time and limit their ability to accelerate progress. Or there are games you can play quickly, but require the real passage of time for certain aspects, like Nier Replicant, forcing you to wait 24 real hours between planting a crop and harvesting it
How hard a game is considered to be depends on who is playing it. A three-year-old tackling Zelda will struggle. But equally a new-to-games-parents will find
Mutant Mudds quickly gets beyond them. The games in this list are known for being difficult. They wear the difficulty as a badge of honour. "None shall pass," except this with the will, time and belligerence to get good enough at this particular activity to beat the high bar the game sets.
This might be grappling with the flying mechanics in
Rocket League, getting endlessly lost trying to find the next guardian in
Shadow of the Colossus or coming up with the right tactic to get enough money for the ship you need in
Elite. Of course, some of these games can be made easier, but to play them at their best is to ramp up the difficulty to max (crushing on
The Last Of Us for example) and let them give you all they've got.
The Switch console comes with one pair of Joy Cons. These are attached to the Switch in portable mode, and detached when playing on a TV. Some games support multiplayer modes with each player only needing one Joy-Con half to play. This offers a much more affordable way to accommodate more players.
It can seem that all children do these days is stare at their screens and play video games. We worry about screen time and what the violence, addiction and gambling is doing to their brains.
However, along with screen time comes many other things we can celebrate. All kids do these days is talking to other. All kids do these days is learn the skills of rhetoric and debating. All kids do these days is develop their social confidence.
It sounds a little far fetched, but watching my kids play the new “hit” game
Among Us, I’ve realised these are exactly the sorts of things they are really developing when they are sat staring at their screens.
Here are some great examples where you need to talk, and talk intelligently and intelligibly, to do well in the game.
Fidget spinners burst into the hands of children a number of years ago. While that initial trend subsided, the interest and enjoyment of tactile objects to fiddle with are very much with us.
Fidget toys are like the yo-yo or Rubik's cube but without the focus on skill. The enjoyment comes from doing something that isn't learning or achieving anything. It's no surprise that there are a number of video games that have picked up on this style of play.
Some games, like
The Longing,
Animal Crossing and
Adopt Me, simple slow down the need to progress, so all you do is check-in, fiddle around with the game world and then leave. Then there are other games, like
Townscaper and
Pok Pok Playroom, that let you craft your own structures but with none of the usual video game emphasis on score and winning. Other games, like
Everything and
Proteus, offer a huge world to poke and prod without getting embroiled with progression.
Even games that do offer a strong sense of story and development often include post-game play or side-quest distractions that are simply there for you to spend time fiddling with rather than winning or losing. Games like
A Short Hike,
Alba A Wildlife Adventure or even
No Man's Sky.
Play is more fun when it’s shared. This is as true about video games as it is when building a massive sandcastle on the beach or playing hopscotch in the playground. Finding brilliant team games is a great way to involve more people in the fun and share the experience together as a family. More experienced players naturally help novices contribute to the team.
Along with teamwork, the games I’ve selected here use the fact that players are all sitting next to each other.
These are games where players take on different roles in order to complete unusual tasks. The fun is often as much about the conversations (and arguments) that happen in the room as what’s happening on the screen.
Games offer us challenges on many levels. When someone plays a game too much it’s easy to think they are taking an easy route to something entertaining, like junk food. But video games are generally hard work. It takes time to understand their systems, mechanics, objectives and worlds.
There are a small group of games that hone this challenge down to the mechanics of moving around the environment. Whereas many games simplify getting around, these games make the complexity and depth of their movement systems part of the joy of playing them.
Rather than relying on the stats of your character or player, you have to execute the moves yourself with timing proficiency and instinct. Rather than offering assistance, these games leave you to it. Whether you rise through the league tables, or just improve compared to your family, the satisfaction or getting to grips with something so monumentally challenging is really satisfying.
This might be understanding how the propulsion of your car lets you take to the air and hit a perfect shot in Rocket League. Or, perhaps, it’s using the limited running and jumping slightly better than other players to get a win in
Fall Guys. Maybe it’s learning the perfect combination of angles and trajectories in
Videoball. Or it could be learning the complex move lists in a game like Street Fighter.
These games all have in common, a complex control system that can be put to use in imaginative and creative ways to get the edge over your opponents.