In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Down in Bermuda in the following lists:
Games are often thought about as dark places to do dastardly needs you wouldn't in real life. But there are many that take us to bright summer climes. From lens flare to the struggling exposure of our eyes in the sun, video games have loads of tricks to make us feel like it's summer.
If you are fed up of the short dark days, or need to get a dose of heat and sunshine, there are loads of games for you. Whether you played them in the middle of summer, or while the days started to wane, they are a great way to remember it won't be dark and cold forever.
We have partnered with the National Literacy Trust
to create this resource of video games that encourage and enable reading and writing skills.
The National Literacy Trust is a charity dedicated to improving the reading, writing, speaking and listening skills of children and young people who need it most, giving them the best possible chance of success in school, work and life.
Video games have significant benefits for children who are reluctant or struggling readers. They give them access to stories through interaction and world building which they may not have been able to read in print. Video games also have benefits for families where parents may not be confident readers, meaning that sharing stories as a family is still accessible to all. The rise of video games on smartphones and tablets, as well as more affordable game consoles has made the sharing of interactive stories easier.
There are different ways that video games create this kind of collateral reading and aid literacy:
Reading In Games: Video games offer all sorts of reading at all levels. This can be from simple narrative in a game like Florence to dialogue in a game like Mutazione or even just identifying useful items and game mechanics with in-game descriptions in a game like Zelda Breath of the Wild. Then there are games like Thousand Threads that help players think about the power and the consequence of words.
Reading Around Games: Video games create worlds that often spawn secondary texts. This can be official novels that expand the world or guide books that offer instructions and help. Knights and Bikes, for example, has spin off books, a cartoon series and recipes to read.
Routes Into Books: Many popular book series, such as Beast Quest, offer a range of video games as an easy first step into those worlds that lead to then reading the books themselves.
Communication Around Games: As well as reading, games encourage all sorts of creative output. This can be to contribute to the many online forums and message boards to talk about the game. This can also be to write fan-fiction after being inspired about a game world or character. The Sims, for example, has an avid community writing and creating all kinds of content online.
These games go above and beyond just adding a few difficulty settings. They consider a wide range of ability and accessibilities by offering customisable difficulty settings as well as special low pressure or assist modes that aid progress.
While a significant portion of video games focus on combat and competition, these titles offer a less aggressive way to progress and win. None of these games enable or require the player to cause harm to another living thing -- even Mario's merciless campaign to stomp on every Goomba he meets bars him from this list. Or then there's catching and selling fish in Animal Crossing that rule that one out.
Many of them are aimed at children and families, but you'll be surprised how many explore deeper, more mature themes in their narratives, or require just as much skill as a fast-paced first-person shooter. This means there's plenty of offer for parents who might lack the reflexes (or interest) to survive a round of Fortnite.
We've focused on the games you might not expect to be played non-violently here, but you can find the full list at Non-Violent Games Of the Day
curated by James Batchelor.
These games have an educational element to them, but also offer experiences that are good games in their own right. This isn't busywork to trick you into learning, but clever and innovative ways to encounter history, physics, engineering, maths, geography and language subjects without feeling like you are in school. They also teach softer, deeper skills like long term strategy, planning, balancing systems, emotional intelligence, compassion, team-work and self-care.
Some of these games are aimed at younger players to play on their own, but others (as indicated by their PEGI ratings) are better for teenagers or played together in a family. Find some games that pique your interest, read through the details and decide how your child might benefit from playing them.
These games are for children under seven years old, who will, with some help, discover activities they want to try that will expand their imaginations while establishing the role of your guidance and engagement as part of the gaming world as they grow up. The more open imagination of young children lends itself to games that offer an open world. Rather than forcing the player in a particular direction open world games let players explore wherever they want. The games here offer unusual and age-appropriate experiences that are often educational but keep the emphasis on the sheer joy of interactive play rather than hard learning.
Video games and toys are two seperate things in a child's life. Online and in stores they are sold separately. At home, however, children will move from toys to video games without such strong distinctions. This list draws together all the games that cross over with toys in this way.
Very young players are often drawn to games with toy-like play. Whether Toca Boca
or Sago Mini offer video game interactions but without missions, tasks or scores. They are games that create space, characters, locations and items for children to make up their own fun.
Then there are games that import physical toys into the play-process of the game. Sometimes this is to have a figure unlock items and save progress like in Skylanders
or sometimes this is to create new ways to interact like Tori
, Hotwheels id or game/Anki.