Dr Meep is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Dr Meep in the following lists:
While a significant portion of video games focus on combat and competition, these titles offer a less aggressive way to progress and win. None of these games enable or require the player to cause harm to another living thing -- even Mario's merciless campaign to stomp on every Goomba he meets bars him from this list. Or then there's catching and selling fish in Animal Crossing that rule that one out.
Many of them are aimed at children and families, but you'll be surprised how many explore deeper, more mature themes in their narratives, or require just as much skill as a fast-paced first-person shooter. This means there's plenty of offer for parents who might lack the reflexes (or interest) to survive a round of Fortnite.
We've focused on the games you might not expect to be played non-violently here, but you can find the full list at Non-Violent Games Of the Day
curated by James Batchelor.
We are used to books, films and radio programs challenging our assumptions on subjects. Adam Curtis, Louis Theroux and David Attenborough have powerfully used film to change perspectives and values.
Less well known is how many video games tread a similar furrow. These are games that not only tackle difficult subjects, but get beneath the usual binary perspectives to create new ways of thinking about these themes.
Like a good crime drama or whodunnit novel, solving mysteries and puzzles is a good way to engage in a story. However, rather than just watching these mysteries while someone else does the heavy lifting, these video games place you firmly in the role of the detective. Gathering statements, sifting evidence and making intelligent leaps of deduction requires care and attention. These investigations makes these games slower than others, but it’s worth the effort each time you find the correct conclusion and move the story on.
These games present you with a mysterious scenario to be solved. Whether with direct puzzles, locations to investigate or crime scenarios to deduce, they offer a unique, first-hand sleuthing challenge.
All games make you think in some way or other. However, some are designed to stretch your puzzle-knowhow more than others. There are games that don't lean on reactions or visuals to tell a story. Instead, they offer a conundrum to get you thinking.
I've worked with some people from the Thinky Puzzle Game
movement to track down the best little games that get you thinking. "The devotees of such games have been known to smile at all sorts of diverse puzzles and conundrums. Puzzle games, platformers, number games, word games, games with or without grids, games with or without secrets. Easy games. Hard games. But keep it thinky and save your FPS games and dexterity-intensive platformers for another day."
Many of the games in this list look simple and, well, a bit basic. But that is part of the charm. The clever bit is how their design draws you in and gets you thinking. If you want more like this, you can find helpful people on the Thinky Puzzle Discord group
Studies show that for inhabitants of the western world, life in the modern age has gotten progressively less dangerous and more comfortable with each passing generation. So why as parents do we all seem so afraid for our children? And how do we overcome this fear and let our kids take the necessary risks they need to take in order to thrive?
This is a list of games we have created with Digital Media Wellness Educator, Julia Storm
, who founded ReConnect with the mission of providing parents a whole child approach to preparing kids for life in the Digital Age.
We are used to encouraging our children to take small risks in most areas of life; talking to a new child at school, trying out for a team or the school play, climbing a bit higher at the playground or walking to the market on their own for the first time. With every risk our children take they gain confidence in their own ability to navigate the unknown and to push themselves through difficulties.
But many of our kids also spend large amounts of time online and specifically playing video games. In this space, with horror stories in the press, both parents and children can become risk-averse. This can mean that children don’t have a chance to make healthy mistakes in safe ways in this part of life.
There’s an opportunity here for parents to leverage video games to help kids take safe risks and to learn and grow from these risks. This isn’t about using games as a safe version of risk-taking in real life, but discovering how they can be a wonderful compliment to this. (We also want to note, as with all multiplayer games, parents should be sure to talk to their children about best practices for staying safe when it comes to communicating with strangers online._
Collaboration: This might be working with another child in Minecraft
to build something together. Or maybe playing Animal Crossing
with someone who is new to the game and needs help. Or even, just allowing other players to help you in a game like Farm Together
Generosity: This might be giving new players items they need to get started in a game like Adopt Me. It could be sharing some candles in Sky Children of Light. Or maybe it’s just letting a new player get a win in Drink More Glurp. This might be playing a game where you are rescuing another character, like Ico.
Ambition: This might be trying to play a game that seems too difficult, like Stormworks or Rocket League. It could be trying out a more mature game with a parent, like Spider-Man or Horizon Zero Dawn. It could be teaming up with friends for large challenges in Sea of Thieves or Dauntless. Or maybe dealing with real physics in Teardown or Noita.
Identity: This might be working out mental health scenarios in a game like Psychonauts 2. It could be learning to help others with their fears and anxiety in Rainbow Billy. Or maybe playing a game like Celeste that creates space to consider gender and self-doubt.
Playing these games with your child offers a unique way to start open and curious conversations about technology while they are still young and receptive. They are an opportunity for parents to be allies and mentors, not adversaries and monitors.
Eggplant: The Secret Lives of Games
, is a podcast that offers a candid conversation with game creators that dives deep into the art, craft, and process of making games. It's an amazing insight into the mind of people who understand and highlight how game/play mechanics can do unexpected, magical and surprising things.
This is the list of games they have picked as their Game of the Year 2018-2021. These awards also include board games, escape rooms and game-like TV series. We have included video games here, where we have them on the database. (And in many cases have added video games to the database after listening to the show.)
It's hosted by:
Nick Suttner, an independent game writer/designer/consultant, who has worked on games like Celeste, Bloodroots, and Carto.
Andy Nealen, a game creator and scholar, artist and music maker, architect and structural engineer, and professor of cinematic arts and computer science at USC.
Sarah Elmaleh, actor, consultant and event organizer with a passion for collaborative creation - both as a seasoned performer and as an advocate for best practices in the games industry.
Zach Gage, who makes deep games that are easy to get into, like Really Bad Chess and SpellTower.
Douglas Wilson, who is a co-owner of Die Gute Fabrik, a games studio based in Copenhagen, Denmark. He has worked on Johann Sebastian Joust, Sportsfriends, and Mutazione.
Laura E. Hall, is an an artist, writer, puzzle-maker, immersive environment and narrative designer focusing on the playful intersections of arts, culture, and technology, especially in gaming.
The team is usually joined by Laura E. Hall for the game of the year episodes. She is an artist, writer, puzzle-maker, immersive environment and narrative designer who focuses on the playful intersections of arts, culture, and technology, especially in gaming.
In this list, provided by the LTN
(Love Thy Nerd) editors, we bring together video games that have the potential to offer more than entertainment. It starts with 12 with a challenge us to be a good neighbour, and follows with others added over time. LTN exists to be the love of Jesus to nerds and nerd culture, you can read more about them on their website
"What if video games have more to offer than just an exciting diversion into a digital battlefield, fantasy war, or alien invasion? While these types of games are certainly the loudest and most financially successful, there are a growing number of games asking important questions about life, the human condition, and even God."
"Our list is not 'Christian' games, but rather a list of games that pose important spiritual questions to those who play them. These are games that provide us with the opportunity to consider what a truly 'spiritual' life looks like by encouraging us to have empathy for the suffering, love for our neighbours and our enemies, and an imagination vivid enough to contemplate a better world."Journey's
understated yet deep mythology, lack of guidance and mysterious ways it brings players together will have players thinking about the course of their own lives. Dropsy
is, on the surface, a silly point-and-click adventure game about a creepy but misunderstood clown, dig deeper and you’ll see this a game that challenges players to love everyone, even their enemies. Kentucky Route Zero
is at its core, about rediscovery, of adventure-game mechanics and modernist aesthetics, of a more spiritual outlook on the physical world.Gris
is a platformer about the stages of grief that highlights the indelible impact of our most sacred relationships. That Dragon, Cancer
is a game where Ryan and Amy Green share their grief and their hope by drawing us not only into their lives but into the common grace of the Christian faith. Myst
, one of the best selling titles of all time, is a puzzle game about the beauty and mystery of creation. Brothers: A Tale of Two Sons
is a game about the spiritual impact our most precious relationships have on us. Wandersong
is a game about transforming the world with music. Heroism isn’t measured in bulk or recognition but in the melodic tones of compassion and kindness. The Last Guardian
confronts us with our own self-centredness and challenges us to give rather than merely take.Pyre
is a game about mercy that deconstructs player’s perceptions of winning and losing, encouraging them to see and meet the needs of those who are oppressed. My Child Lebensborn
is a game that challenges players to care for a child born into a fascist regime--this is a game about the power of empathy. Celeste
strikes at the centre of what it means to be a person in all of our messy humanity a wonderful reminder that even when we fall, we are lifted up again through redemptive love, forgiveness, and grace—both for ourselves and for one another.
Jocelyn Brewer coined the phrase Digital Nutrition
to introduce a way of thinking about technology that went beyond screen time worries, drug analogies and detoxes. Instead, she encourages us to think about the variety, context and patterns of digital consumption.
"Digital Nutrition is a guilt-free philosophy that guides you towards healthful technology habits and improving your digital literacy and wellbeing. Rather than digital detoxing and unplugging, Digital Nutrition is about intentional and intelligent use of devices and the conscious consumption of news, media and information."
I’ve worked with her on this list of games that provide particularly underserved aspects of our digital play diet. These are the vitamins of the gaming world. Essential to a healthy diet and easy to overlook if we just follow where video game advertising leads us.
Unlike the other lists on the site, it’s an eclectic collection of games. But this is for good reason. These are the games that supplement your digital diet with variety, fibre, vitamins and minerals. They are the “digital super-foods” as Jocelyn puts it.
Digital Nutrition is a brilliant antidote to the guilt, muddled advice and finger-pointing of screen time focus advice. Instead, we can consider what specific games have to offer our children and our family.
This leads to other questions about how, where and when we play. Grabbing a Pizza on the street isn’t the same as sitting down to share a slice around the meal table. Only eating Kale is as problematic disordered eating as eating too many sweets. The same is true with video games, so this list is here to offer a varied diet.
Games aren't only about quick reactions and shooting things. Many games, like the parlour games of the past, are about communication and quick wits. There is a whole group of games that are more about talking to other players than anything else.
These social deduction games put players in an unusual situation to work together to survive. However, one or more participants are secretly tasks with bringing the group down from the inside. These traitors usually need to do this carefully, because being found out means the main group can expel them from the game.
Some of these games, like Thief Town
, Spy Party
, challenge players to act in such a way that their in-game behaviour won't give them away. Other games in the list, like Among Us
or First Class Trouble
, require players to talk in the real world as well as in-game to build a case against each other.
While many games include characters to interact with, some are specifically designed to make relationships a central element. Whether this is during the rounds of a puzzle game amidst a zombie outbreak or as we race cars around a circuit, they can offer a unique way to think deeply about how we relate to each other and to the games people play.
In contrast to films or books, characters and relationships in video games need to be discovered by the player. Some of my favourite relational moments in games happen amidst other action. Often these other actions – whether shooting, puzzle-solving, or fetching and carrying – serve to underline the difficult, awkward and snatched nature of interpersonal interactions.