Dwarf Fortress is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Dwarf Fortress in the following lists:
Video games and work don’t usually go together. Not, that is, unless you work in the video game industry. The Safe In Our World charity
addresses this world of work and video games to foster positive mental health wellbeing and deliver support for players, developers, publishers and retailers.
“The worlds we create are a refuge for many,” they say about video games, to highlight the importance of also looking after those people who make these amazing spaces. They have some excellent resources available for free and global helplines for a range of emotions and stresses people might be feeling, not to mention some great training resources for companies. Most recent is their Level Up
campaign that challenges businesses within the video games industry to unite and commit to change.
The games in this list offer space to reflect and escape work for a while. But not only to get some distance, but to play something that shines a light on why we do what we do. Some address the world of work directly, while others enable us to consider our choices about how we spend our working hours.
Whether it’s escaping for a lunchtime walk with A Short Hike. Trying to manage crunch time with Going Under, or not succumbing to Tom Nook’s invitation for ever bigger mortgages in Animal Crossing, there are lots of games that can help us find some balance.
Other games, like Coffee Talk and Neo Cab help us consider the people we serve at work. This might be conversations with customers, but also the other people we work with in the office or workplace we find ourselves in. Like the game Good Job encourages us to do.
Then there are games that make us aware of our co-workers. Whether it’s collaborating to identify and store stock in Wilmot’s Warehouse or getting the furniture into the van neatly in Moving Out, how we work together and treat the people around us is important.
How hard a game is considered to be depends on who is playing it. A three-year-old tackling Zelda will struggle. But equally a new-to-games-parents will find Mutant Mudds
quickly gets beyond them. The games in this list are known for being difficult. They wear the difficulty as a badge of honour. "None shall pass," except this with the will, time and belligerence to get good enough at this particular activity to beat the high bar the game sets.
This might be grappling with the flying mechanics in Rocket League
, getting endlessly lost trying to find the next guardian in Shadow of the Collosus
or coming up with the right tactic to get enough money for the ship you need in Elite
. Of course, some of these games can be made easier, but to play them at their best is to ramp up the difficulty to max (crushing on The Last Of Us
for example) and let them give you all they've got.
Whether it’s a simple puzzle grid, a battlefield or a universe of planets to visit, all games create virtual spaces in which to play. Some of these are simply the background to a campaign - the game’s unfolding drama, missions or challenge. But others invite you to invest in the worlds they create, move in, tend to and inhabit in fantastical ways.
The games in this section invite you to spend time in spaces that have a sense of place, life and character. Worlds that hold history and lore in their landscapes, flora, fauna and inhabitants; environments that respond to your presence and invite you to restore them to their former glory.
Growing up playing video games creates a strong sentimental connection to the sounds, sights and feeling those experiences gave you. Returning to these games in adulthood is a un diversion, but often the experience doesn't live up to the memory.
The games in this list have been recreated (sometimes officially and sometimes unofficially) by developers who love and respect the original while also wanting to update it for modern technology and players.
Psychologists define resilience as the process of adapting well in the face of adversity, trauma, tragedy, threats or significant sources of stress — such as family and relationship problems, serious health problems, or workplace and financial stressors. As much as resilience involves "bouncing back" from these difficult experiences, it can also involve profound personal growth.
Games, by design, present players with adversity and much of the joy of gaming comes from taking on and overcoming unnecessary obstacles. Whether you’re saving the universe from an alien invasion or tending crops in your animal community, playing games mimics the process of resilience.
This list of games that can help foster various forms of psychological resilience is compiled with the expert help of Take This
. They aim to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. They encourage a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators.
series tell a narrative that you are going to fail. You’re told to give up, but if you ignore this barrage of discouragement you can use it as a way to strengthen your resolve and complete the puzzles even if you have failed twenty times in the process. The Stanley Parable
is all about trying again. You can try and re-try your decision making, reaching a variety of different endings. Dark Souls
is a hallmark for a punishing challenge that require resilience. You journey through elaborate lands to adventure, explore, and take heed lest they encounter a battle with a boss or enemy. Celeste
is the story of Madeline and the enemies she overcomes while climbing Celeste Mountain. The game specifically calls out that Madeline has anxiety, and the challenges she faces in the environment reflect her own internal struggles and triumphs. Cuphead
challenges players to battle relentless bosses in combat-heavy play. Cartoonish and playful, it balances challenging players to grow in skill and offers plenty of entertaining environments and aesthetics to keep you playing.
In Kingdom Hearts
you meet many characters that need help - and many boss battles feel almost insurmountable. With help from friends like Donald and Goofy, the player character Sora overcomes the darkness to save his friends and bring hope back to the world. Death Squared
is a co-op puzzle game where one player’s mistake makes everyone else lose. You learn cooperative resilience in trying again admits humorous judgments from the unseen “hosts” of the game.
In Animal Crossing
you get help from the animal neighbours. You learn to lean on this social and environmental resilience to persevere at building social connections with computer villagers and friends online. Stardew Valley’s
farming is about growing and maintaining a homestead. Interweaving the busy work are relationships with the other villagers, many of whom are social models for resilience in their storylines.
Video games and toys are two seperate things in a child's life. Online and in stores they are sold separately. At home, however, children will move from toys to video games without such strong distinctions. This list draws together all the games that cross over with toys in this way.
Very young players are often drawn to games with toy-like play. Whether Toca Boca
or Sago Mini offer video game interactions but without missions, tasks or scores. They are games that create space, characters, locations and items for children to make up their own fun.
Then there are games that import physical toys into the play-process of the game. Sometimes this is to have a figure unlock items and save progress like in Skylanders
or sometimes this is to create new ways to interact like Tori
, Hotwheels id or game/Anki.
Video games where you adventure into a harsh setting, try your hardest to survive and slowly develop your abilities but then inevitably die are often called Rogue-likes. This is because one of the first games that offered this style of play was called Rogue.
These are interesting games for families, not only because their difficult nature leads to shorter sessions, but also because they foster perseverance and coping with losing. After dying you are sent back to some sort of central village where you can choose upgrades for your next attempt. The incentive to play again once you have been killed is usually that you start with some more equipment or skills.
In this way, by belligerence and a slowly learned understanding of how the game world works and how best to survive, you incrementally get a bit further each time you play. Here are some really good roguelike games for families:
It can seem that all children do these days is stare at their screens and play video games. We worry about screen time and what the violence, addiction and gambling is doing to their brains.
However, along with screen time comes many other things we can celebrate. All kids do these days is talking to other. All kids do these days is learn the skills of rhetoric and debating. All kids do these days is develop their social confidence.
It sounds a little far fetched, but watching my kids play the new “hit” game Among Us I’ve realised these are exactly the sorts of things they are really developing when they are sat staring at their screens.
Here are some great examples where you need to talk, and talk intelligently and intelligibly, to do well in the game.
Video games are usually thought to be about fighting, shooting and adrenaline. As regular readers will know, there are video games about everything. Recently I've been noticing games that combine the stewardship of the land and the nurturing of resources.
These games, like Animal Crossing
, present an "ambience of bucolic" and a "reassuring mix of the pastoral and the industrial," wrote Simon Parkin
recently. They offer an escape to simpler times, that provides meaningful work along with the possibility of also working at friendships.
The games collected in this list each offer the chance to escape and absorb yourself tending to a plot of land and nurturing often surprisingly moving relationships. Whether you are diligently cleaning someone's empty flat as in Sunset
, setting up a farm after retiring from your adventures in Littlewood
, reconnecting with grown-up children in The Stillness of The Wind
, nurturing a musical garden in Mutazione
, establishing a coffee shop in Coffee Talk
or even eeking out provisions while you care for children in This War Of Mine
all these games have something to tend to and people to get to know while you do it.
Fidget spinners burst into the hands of children a number of years ago. While that initial trend subsided, the interest and enjoyment of tactile objects to fiddle with are very much with us.
Fidget toys are like the yo-yo or Rubik's cube but without the focus on skill. The enjoyment comes from doing something that isn't learning or achieving anything. It's no surprise that there are a number of video games that have picked up on this style of play.
Some games, like The Longing, Animal Crossing and Adopt Me, simple slow down the need to progress, so all you do is check-in, fiddle around with the game world and then leave. Then there are other games, like Townscaper and Pok Pok Playroom, that let you craft your own structures but with none of the usual video game emphasis on score and winning. Other games, like Everything and Proteus, offer a huge world to poke and prod without getting embroiled with progression.
Even games that do offer a strong sense of story and development often include post-game play or side-quest distractions that are simply there for you to spend time fiddling with rather than winning or losing. Games like A Short Hike, Alba A Wildlife Adventure or even No Man's Sky.