In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Frequency Missing in the following lists:
Like a good crime drama or whodunnit novel, solving mysteries and puzzles is a good way to engage in a story. However, rather than just watching these mysteries while someone else does the heavy lifting, these video games place you firmly in the role of the detective. Gathering statements, sifting evidence and making intelligent leaps of deduction requires care and attention. These investigations makes these games slower than others, but it’s worth the effort each time you find the correct conclusion and move the story on.
These games present you with a mysterious scenario to be solved. Whether with direct puzzles, locations to investigate or crime scenarios to deduce, they offer a unique, first-hand sleuthing challenge.
Video games are a medium that can be enjoyed by a diverse audience, but sometimes, Deaf or hard of hearing players can struggle to enjoy a game due to information not being conveyed to them properly. Audio cues without visual indicators or captions, spoken narrative or direction without subtitles, for example.
However, games that include well-illustrated subtitles or captions can enable these players to understand what's being spoken through dialogue, and what's going on in the surrounding area.
Providing subtitles and captions is a good first step. But also important is that subtitles are readable and stand out from the game. Some games do this by adding a background, or a heavy drop shadow behind the text while others use colours to separate different meanings. Metro Exodus, for example, will inform the player where an enemy is located in the world through captions.
Where audio is used to locate events in the game world, a visual representation of this information is helpful. Games such as
Fortnite have an audio visualiser ring that identifies where key audio (and the related event) is coming from.
Assassin's Creed Odyssey uses a similar feature to indicate nearby dangers.
Games that enable Deaf and hard of hearing players with subtitles, captions and visual indicators are hugely welcomed by the community, with wider accessibility benefits for other players who can opt to benefit from these interface enhancements as well.
These games, compiled by
Christy Smith, have graphics styles or options that make the games easier to see for people with impaired vision. Many of these games include
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Fonts: Larger, scalable font sizes and bold fonts, like Moving Out.
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Zoom: Ability to increase the size of all objects on the screen such as in Untitled Goose Game's zoom feature.
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Contrast: Settings to adjust contrast and brightness, as well as distinct colours with good lighting, like Splatoon.
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Non-Visual Cues: Sounds and haptic feedback that help direct the player, like Lego games.
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Colourblind: Modes that invert colours or change colours to accommodate different types of colourblindness, such as in Hue.
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Screen Readers: Functions that read text and menus as they are highlighted and appear on the screen, such as in Eagle Island.
In addition, there are other ways to make games easier for people with low vision to play. Some offer modes that lower the difficulty, like the Assist Mode in Super Mario Odyssey. Playing with a sighted friend or family member can make things much easier.
Some platforms provide
system-wide accessibility features that help. The Nintendo Switch offers a built-in zoom function, while the Xbox offers co-pilot mode that allows two people to play as a single player. Such features create necessary flexibility for players.
There are many different types of visual impairments, and no two people ever see things the exact same way. Because of this, games that are accessible for one person may not be accessible to all low vision gamers. For gamers who find visual games too cumbersome, audio-only games may provide a solution.
It may be difficult for parents and caregivers who are fully sighted to understand which games will be easier to see. The best way to learn about what works and what doesn’t is hearing from people with impaired vision themselves.
Can I Play That? has a variety of reviews discussing accessibility of games for people with disabilities, by people with disabilities.
While many games include characters to interact with, some are specifically designed to make relationships a central element. Whether this is during the rounds of a puzzle game amidst a zombie outbreak or as we race cars around a circuit, they can offer a unique way to think deeply about how we relate to each other and to the games people play.
In contrast to films or books, characters and relationships in video games need to be discovered by the player. Some of my favourite relational moments in games happen amidst other action. Often these other actions – whether shooting, puzzle-solving, or fetching and carrying – serve to underline the difficult, awkward and snatched nature of interpersonal interactions.