Grand Theft Auto V is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Grand Theft Auto V in the following lists:
While many games include characters to interact with, some are specifically designed to make relationships a central element. Whether this is during the rounds of a puzzle game amidst a zombie outbreak or as we race cars around a circuit, they can offer a unique way to think deeply about how we relate to each other and to the games people play.
In contrast to films or books, characters and relationships in video games need to be discovered by the player. Some of my favourite relational moments in games happen amidst other action. Often these other actions – whether shooting, puzzle-solving, or fetching and carrying – serve to underline the difficult, awkward and snatched nature of interpersonal interactions.
Whether it’s a simple puzzle grid, a battlefield or a universe of planets to visit, all games create virtual spaces in which to play. Some of these are simply the background to a campaign - the game’s unfolding drama, missions or challenge. But others invite you to invest in the worlds they create, move in, tend to and inhabit in fantastical ways.
The games in this section invite you to spend time in spaces that have a sense of place, life and character. Worlds that hold history and lore in their landscapes, flora, fauna and inhabitants; environments that respond to your presence and invite you to restore them to their former glory.
All games offer you agency. You can win or lose. You can complete them or stop at any time. But there are some games that offer a story that genuinely branches. Where you end up will be different from other players. This not only makes your actions really matter but also gives you a reason to play them again.
Setting aside games that evolve through simulation, or games where once you die it's game over, these branching narrative games tell a story that ends in a certain way because of the choices you made.
Video games usually let us step into the role of the hero. Sometimes our heroics result in many henchmen or even innocent bystanders getting killed. But our hearts are thought to be in the right place.
The games on this list, however, are all great examples of where you intentionally ruin other people's days. Whether that's playing the blood sucking alien in
Carrion or just stealing, breaking and hiding things in
Untitled Goose Game it's both intriguing and entertaining to not play by the usual moral rules of the game.
Then there are games where you think you are doing things for the right reason but this turns out not to be the case, like
Braid or
Spec Ops The Line. Or games where the slow drip of doubt builds until you regret your actions, like
Shadow of the Colossus.
The spaces and places that video games create are often designed with a particular interaction or way to progress through them. However, because games are open to the player, how you play, the direction you move and what you do in the game is up to you.
This means that you can often put video games to unusual uses. Photography is one aspect of this as Paul Buttle recently
highlight on Twitter. All modern video game consoles enable you to capture an image of the screen. At a rudimentary level this allows you to take pictures of your adventures. Beyond this, many games offer a Photo mode that allows you to freeze the action and take control of the camera -- even letting you control effects, depth of field and shutter speed in some cases.
This means you can take really beautiful and engaging pictures in the games you play. Some families have tasked their expert players with capturing a certain type of photograph as they play:
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Portraiture - capture images of the people you meet.
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Photojournalism - create a photo diary of the events of the game to be annotated later.
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Fashion - document the different outfits and wardrobe styles your character chooses.
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Sports - capture sporting moments, including not only players, but the crowd and coaches.
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Still Life - capture the inanimate, mundane and overlooked elements that make the game world what it is.
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Architectural - find ways to photograph the buildings in various states of build, decay and renewal.
Some examples of these projects include: