In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to House Flipper in the following lists:
These are games that involve actual Lego bricks or offer an experience that has the same plug and play building and creating as the classic toy.
Video games and work don’t usually go together. Not, that is, unless you work in the video game industry. The Safe In Our World charity
addresses this world of work and video games to foster positive mental health wellbeing and deliver support for players, developers, publishers and retailers.
“The worlds we create are a refuge for many,” they say about video games, to highlight the importance of also looking after those people who make these amazing spaces. They have some excellent resources available for free and global helplines for a range of emotions and stresses people might be feeling, not to mention some great training resources for companies. Most recent is their Level Up
campaign that challenges businesses within the video games industry to unite and commit to change.
The games in this list offer space to reflect and escape work for a while. But not only to get some distance, but to play something that shines a light on why we do what we do. Some address the world of work directly, while others enable us to consider our choices about how we spend our working hours.
Whether it’s escaping for a lunchtime walk with A Short Hike
. Trying to manage crunch time with Going Under
, or not succumbing to Tom Nook’s invitation for ever bigger mortgages in Animal Crossing
, there are lots of games that can help us find some balance.
Other games, like Coffee Talk
and Neo Cab
help us consider the people we serve at work. This might be conversations with customers, but also the other people we work with in the office or workplace we find ourselves in. Like the game Good Job
encourages us to do.
Then there are games that make us aware of our co-workers. Whether it’s collaborating to identify and store stock in Wilmot’s Warehouse
or getting the furniture into the van neatly in Moving Out
, how we work together and treat the people around us is important.
Games that embed a sense of hope by playing them. Sometimes a hopeful story, sometimes a hopeful interaction, and sometimes just an uplifting aesthetic to spend time in. These are games that leave you with an uplifted spirit, maybe not immediately (like Horizon Zero Dawn
) but by the time you have finished them.
There is something innocent and childlike in play, and video games each have a slice of that in different ways. Sometimes simple and sometimes complex, games can help us return to the hope we had as children, or call us on to the wisdom and perspective of older years.
We spend our lives in buildings every day. Our homes, offices, shopping malls, cathedrals, stations, bridges and even public toilets have all been designed. Video games mirror and magnify this built environment in different ways.
Some, like Assassin's Creed
, Grand Theft Auto
and Forza Horizon
recreate virtual versions of familiar places. Others, like The Witcher
, Legend of Zelda Twilight Princess
, create their own cities and buildings. Then there are games like The Legend of Zelda Breath of the Wild
or The Last Of Us
that drop you in a once-great but now ruined architecture.
Along with these pre-built spaces, there are also games that invite you to affect and rebuilt the architecture of a world. Games like Townscaper
allow you to easily create series of buildings and consider how one structure relates to those around it -- like a street-scene generator. Then there are games like Animal Crossing
, that offer a social context in which to apply your architectural and landscaping skills.
Then there are games that build spaces that would be impossible in real life. From the Escher-like Manifold Garden
to the scale-confounding Superliminal
, these games can play with perspective and movement to not only confuse the player but open new possibilities in perceiving buildings.
Finally, there are games with breathtaking architecture. Whether it's the atmospheric lighting of Control
, the climbable buildings of the Uncharted
series or Shadow of the Colossus
vast cathedral-like structures, video games often create original spaces that stop you in your tracks.
The video games in this list create space to notice, reflect and try your hand at architecture. They are fun, but they are also important because the design of the spaces we spend time in have profound effects on how we feel, think and move.
As children get older, they develop stronger ideas of what they want to play. Friends at school and YouTube stars create popular gaming fads for the latest titles. These are a lot of fun, but children’s choices can end up being narrowed down to big-budget or on-trend games. The games suggested here go beyond the usual suspects. While offering age-appropriate alternatives to older-rated games, they are still exuberant, intriguing and create raucous gaming fun that fires the imagination of children aged 7 to 12 years old.
Video games are mostly inside experiences. However, they offer experiences that can connect players to a love of gardening and the outside. The games in this list have a garden aspect to their story, game play and interactions.
In some of the games, you use gardening and farming as a central elements, while other games offer gardening as something optional. Either way, these interactions introduce players to concepts of the seasons, crop rotation, soil, fertiliser and the impact on the environment.
If you want to have more time to talk about gardening with a child, or want to introduce them to the idea that they could create their own garden (or crop) then these games are a great way to extend those ideas into reality.
Video games and toys are two separate things in a child's life. Online and in stores they are sold separately. At home, however, children will move from toys to video games without such strong distinctions. This list draws together all the games that cross over with toys in this way.
Very young players are often drawn to games with toy-like play. Whether Toca Boca
or Sago Mini
offer video game interactions but without missions, tasks or scores. They are games that create space, characters, locations and items for children to make up their own fun.
Then there are games that import physical toys into the play-process of the game. Sometimes this is to have a figure unlock items and save progress like in Skylanders
or sometimes this is to create new ways to interact like Tori
, Hotwheels id or Anki