In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Immortals Fenyx Rising in the following lists:
We invited visually impaired video gamer, activist and campaigner Dr Amy Kavanagh
to compile a list of games with helpful, well thought out and intuitive navigation. As a streamer and disability consultant, Amy passionately advocates for gaming to be accessible for everyone...
One of the joys of gaming are the places you get to explore that you would never be able to visit in real life. This is particularly important to me as a low vision gamer. I often face barriers when navigating the world, so it’s thrilling when I get to experience driving a fast car in the dystopian London of Watch Dogs Legion
, swinging through New York as Spider-Man
or climbing a mountain on a secret pirate island as Nathan Drake in Uncharted 4
Studies have shown that gaming improves both spatial awareness and navigation skills. However, getting unintentionally lost in a game is an all too common and very frustrating experience. Not knowing where to go or feeling confused about how to move from one location to another can be a challenge for many gamers, including new or younger players, low vision gamers like me and those with cognitive impairments.
The games in this list make exploring a virtual world smoother and finding your next mission fun rather than frustrating! There are some important factors that make games easier to navigate and can support you to improve your way-finding skills:
Maps: A great starting point for being able to find your way around a game is a clear and detailed map. As in games like Spider-Man, it’s important that the world map is available from the beginning and supported by an easy to follow mini-map permanently on screen.
Head Up Displays: Heads Up Display or Navigational Display provides information about the relationship between your character or avatar and the space they are existing in. As in games like Horizon Zero Dawn features like a compass, distance counter or radar can all be used to indicate in which direction an objective is.
Objectives: Giving objectives, missions, collectables or even key interactions different colours or symbols means you can learn your way around a game quickly. As in games like Assassin’s Creed Valhalla, it’s even better when you can customize these symbols so they are larger or appear more frequently. Alternatively, making objectives obvious using lighting, key colours or camera views can make a game more navigable without adding complicated HUD mechanics.
Directional Cues: Once you have reached your destination, prompts or clues about where you might find what you are looking for are also important. As in games like The Last of Us Part II this can include a camera view that will snap in the right direction, arrows or pointers, haptic feedback, audio cues or dialogue.
Some of my favourite games bring together these elements to make exploring a virtual world a treat rather than a chore. The standout example has to be The Last of Us Part II
, designed with blind and low vision consultants, the game is possible to find your way through even with no useful vision. The combination of audio cues and haptic feedback means you can enable constant prompts to help you navigate a dystopian and sometimes terrifying world.
A game that combines a range of directional information into a fun experience is Spider-Man
and the sequel Miles Morales
. From the option to swing through the city in high contrast mode, to the large objective icons and pinging backpacks, it’s easy to find your way around the richly detailed environment of New York city. So now it’s time to voyage into the digital unknown, here are some easier to navigate game to help you on your way.
The PlayStation 5 DualSense controller added new features over the PlayStation 4 DualShock controller. It added a higher-quality microphone, a larger more sensitive touchpad, longer battery and more robust USB C charger cable. That last one is a welcome addition as DualShock controllers charge cables often wore out over time.
In addition to these improvements it added two new features:
Haptic Feedback - Detailed vibration and movement from within the controller to extend immersion of the game to your hands: the pattering of rain or a blast of energy.
Adaptive Triggers - The triggers on the controller can be made harder or softer to press by the game. This offers a nuanced way to feel more in the game, while also to provide more information about aiming.
The games in this list all use these Haptic Feedback and Adaptive Triggers functionality.
Autism affects the way people communicate and experience the world around them. It is a spectrum of developmental conditions, including Asperger’s Syndrome. Many autistic people play games to have fun, relax, connect with others and build skills. This is a list of games we have put together with some of Autistica’s Autistica Play
Ambassadors, to highlight games that have been enjoyed by autistic people.Autistica
is the UK’s national autism research charity. It focuses on giving autistic people the opportunity to live long, happy, healthy lives. It does this by funding research, shaping policy and working with autistic people to understand their needs.Cognitive Pressure:
Some autistic people may take time to process information and could feel pressured by time limits. Games like A Short Hike
let you progress at your own speed, without being on the clock. Other games, like Townscaper
or Stardew Valley
, help here by not making game tasks time-limited or requiring quick reactions. Then there are games, including Rocket League
and Eagle Island
, that let you adjust the overall speed of play.Difficulty Settings:
Autistic people may prefer to tailor their experience based on how they are feeling. Some days they may want more of a challenge than others. Adjust how hard the game is. Some games like Subnautica
or Bad North
let you set the overall difficulty. Others, like Mario Kart
or The Last of Us Part II
let you adjust specific aspects of difficulty. Then there are games like Marvel’s Spider-Man
or Immortals Fenyx Rising
, that allow you to adjust the difficulty as you play.Sense of Control:
The real world can be an overwhelming place with constant change and unpredictable situations. Games like Viva Pinata
or The Sims
let you play in a world where you control the variables. Other games, like Mini Metro
or Mini Motorways
offer a chance to work with systems and see how changes impact outcomes. Then there are games that magnify this, like Factorio
or Planet Coaster
, by letting you create interconnect systems and tweak for the desired result.
As Autistica helpfully highlights, every autistic person is different. While many autistic people are able to learn, live and work independently, some have learning differences or co-occurring health conditions that require specialist support. Finding a game that can be a positive experience can therefore take some time and investigation.
These games are big, brash and popular. They have big budgets which means the visual and interactive quality is particularly high. They also have strong and wide ranging player communities.
Like a good crime drama or whodunnit novel, solving mysteries and puzzles is a good way to engage in a story. However, rather than just watching these mysteries while someone else does the heavy lifting, these video games place you firmly in the role of the detective. Gathering statements, sifting evidence and making intelligent leaps of deduction requires care and attention. These investigations makes these games slower than others, but it’s worth the effort each time you find the correct conclusion and move the story on.
These games present you with a mysterious scenario to be solved. Whether with direct puzzles, locations to investigate or crime scenarios to deduce, they offer a unique, first-hand sleuthing challenge.
Whether it’s a simple puzzle grid, a battlefield or a universe of planets to visit, all games create virtual spaces in which to play. Some of these are simply the background to a campaign - the game’s unfolding drama, missions or challenge. But others invite you to invest in the worlds they create, move in, tend to and inhabit in fantastical ways.
The games in this section invite you to spend time in spaces that have a sense of place, life and character. Worlds that hold history and lore in their landscapes, flora, fauna and inhabitants; environments that respond to your presence and invite you to restore them to their former glory.