Journey is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Journey in the following lists:
Video games are known for high-octane, adrenaline-fuelled entertainment, but there are many that address the player’s emotions as much as their dexterity. Often overlooked by younger or more competitive players, these experiences can provide a helpful variety in the diet of games your family enjoys.
The games selected below create emotionally rich spaces in which to explore scenarios with feelings rather than facts. In some games this is achieved with beautiful or soothing interactive visuals; others create charged relationships and settings that invite players to take a role in processing these emotions.
These games offer ways to consciously step outside the day's stresses and pressures to create space for self-care. This may be to distract yourself with calming unpressured tasks or to visit a world that is tranquil and relaxing or maybe just spend time reflecting on your emotions in a safe space.
After the Wii's success, PlayStation added motion controls to its PlayStation 3 controller. Although a novelty at first, this continued to mature in PlayStation 4 games and its Dual Shock 4 controller that included motion detection as well as a Touch Pad and speaker.
The games in this list make intelligent use of the motion controls and other interactive features of the Dual Shock PlayStation 4 and PlayStation 3 controller.
This ranges from games like Journey that lets you control the direction you are looking with controller motion, to Tearaway Unfolded that uses the gyroscope and touch pad to launch objects from the controller to the screen. Then there are games like Gravity Rush that use motion to direct movement.
Some of these games use motion controls to complement traditional use of sticks for aiming and movement. You can use the
Motion Aiming accessibility search to find more of these games on the database.
In this list, provided by the
LTN (Love Thy Nerd) editors, we bring together video games that have the potential to offer more than entertainment. It starts with 12 with a challenge us to be a good neighbour, and follows with others added over time. LTN exists to be the love of Jesus to nerds and nerd culture, you can read more about them on their
website.
"What if video games have more to offer than just an exciting diversion into a digital battlefield, fantasy war, or alien invasion? While these types of games are certainly the loudest and most financially successful, there are a growing number of games asking important questions about life, the human condition, and even God."
"Our list is not 'Christian' games, but rather a list of games that pose important spiritual questions to those who play them. These are games that provide us with the opportunity to consider what a truly 'spiritual' life looks like by encouraging us to have empathy for the suffering, love for our neighbours and our enemies, and an imagination vivid enough to contemplate a better world."
Journey's understated yet deep mythology, lack of guidance and mysterious ways it brings players together will have players thinking about the course of their own lives.
Dropsy is, on the surface, a silly point-and-click adventure game about a creepy but misunderstood clown, dig deeper and you’ll see this a game that challenges players to love everyone, even their enemies.
Kentucky Route Zero is at its core, about rediscovery, of adventure-game mechanics and modernist aesthetics, of a more spiritual outlook on the physical world.
Gris is a platformer about the stages of grief that highlights the indelible impact of our most sacred relationships.
That Dragon, Cancer is a game where Ryan and Amy Green share their grief and their hope by drawing us not only into their lives but into the common grace of the Christian faith.
Myst, one of the best selling titles of all time, is a puzzle game about the beauty and mystery of creation.
Brothers: A Tale of Two Sons is a game about the spiritual impact our most precious relationships have on us.
Wandersong is a game about transforming the world with music. Heroism isn’t measured in bulk or recognition but in the melodic tones of compassion and kindness.
The Last Guardian confronts us with our own self-centeredness and challenges us to give rather than merely take.
Pyre is a game about mercy that deconstructs player’s perceptions of winning and losing, encouraging them to see and meet the needs of those who are oppressed.
My Child Lebensborn is a game that challenges players to care for a child born into a fascist regime--this is a game about the power of empathy.
Celeste strikes at the centre of what it means to be a person in all of our messy humanity a wonderful reminder that even when we fall, we are lifted up again through redemptive love, forgiveness, and grace—both for ourselves and for one another.
While a significant portion of video games focus on combat and competition, these titles offer a less aggressive way to progress and win. None of these games enable or require the player to cause harm to another living thing -- even Mario's merciless campaign to stomp on every Goomba he meets bars him from this list. Or then there's catching and selling fish in Animal Crossing that rule that one out.
Many of them are aimed at children and families, but you'll be surprised how many explore deeper, more mature themes in their narratives, or require just as much skill as a fast-paced first-person shooter. This means there's plenty of offer for parents who might lack the reflexes (or interest) to survive a round of Fortnite.
We've focused on the games you might not expect to be played non-violently here, but you can find the full list at
Non-Violent Games Of the Day curated by James Batchelor.
Video games aren't high on the list of most people's spiritual spaces. However, many games offer experiences that invite you to explore buildings, worlds, cities and the countryside full of potential for spiritual reflection.
Games offer a unique way to encounter what is beyond us: other people, the world and possibly even the divine. They include themes of hope, loss and love. They invite us to reconsider how we see the outsider and the marginalised. They offer a chance for response and emotion to grow.
The games in this list have been the subject of a series of articles I have written about video games and faith. Firstly, from 2013-2015 for
ThirdWay magazine, and more recently for
Youth and Children's Work (YCW) magazine.
These are two publications for Christian audiences, that have invited me to shed light on what a range of video games might mean for those communities. I aim to make connections with faith, the bible and the experience of these video games. This is one way to interpret them which of course invites further and possibly counter interpretations from other perspectives.
YCW articles:
Firewatch |
Everything |
Bury Me My Love |
Abzu |
Wilmot's WarehouseThirdway Articles:
Proteus |
Joust |
Uncharted 3 |
Alan Wake |
This War of Mine |
Journey |
Limbo |
Spaceteam |
A Dark Room |
Altos Adventure |
A Year Walk |
Bioshock Infinite |
The Last of Us |
Disney Infinity |
Everybody's Gone to the Rapture |
That Dragon Cancer |
Spec Ops The Line |
Papo and Yo There are many reasons, stages of life and circumstances that can leave us feeling isolated and lonely (and of course at the moment this is intensified with the virus lockdown). Being unable to be in the same place as loved ones. Not understanding the modern world. Barriers of mobility or impairments. Social anxiety and other mental health issues.
Video games are one way that we can reconnect with each other, without needing to be in the same place. Finding games to play online with grandparents and carers is not only a good way to keep in touch but a lot of fun.
The games on this page are part of the
PLAY&TALK Weekend, which has launched in time for National Loneliness Awareness Week, aims to reduce feelings of isolation by getting people to talk with friends or family safely online. Backed by over 30 companies in the games industry, the Play&Talk weekend hopes to initiate 10,000 extra conversations across the UK through the power of games.
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Co-operative: Some of the games are good ways to connect and play co-operatively online (like Feather, Overcooked 2, Ibb and Obb, Skylanders Children of Light).
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Competitive: With some practice there are easy and fun online competitive games (like Tricky Towers, Videoball)
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Asynchronous: Other games are a way to connect and play without being online at the same time (like Horizon Chase Turbo, Worms, Words With Friends, Wargroove, Animal Crossing).
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Community: Then there are games that connect you with a wider player community in a gentle non-invasive way (like The First Tree, Journey, Lost Words, The Endless Forrest).
All the games have been select to be easy to play for new gamers and many of them have been used in a broad range of cultural settings, being incorporated into Cathedral services, arts festivals, well-being retreats and educational contexts.
One of the most exciting aspects of modern video games is playing with other people online. It's a big step from playing something like
Mario Kart with family and friends in the same room to going online to play with people you don't know.
With the benefits and opportunities of online play come the issues and potential dangers of children interacting with people they don't know. We've worked with the Breck Foundation to create this list of games that are great for parents, carers and children to take first steps online together.
The
Breck Foundation is a charity founded by Lorin LaFave after the tragic burder of her 14-year old son, Breck Bednar, in 2014, through online grooming. Breck was groomed while enjoying his passions of computing and gaming. The foundation aims to ensure that no child is harmed through grooming and exploitation while enjoying their time on the internet.
After speaking with Lorin on BBC Radio, together, we hatched an idea to offer this resource to help anchor online gaming as a part of family life. By playing online with your child from an early age you create a context where mistakes are made together. This establishes an open conversation where your child is more likely to tell you if something happens online that doesn't feel right, and more likely to listen to your ongoing advice and guidance.
This works with Breck Foundation's, ‘Play virtual, Live real’ motto that reminds children to never meet up alone in a private place with someone they have met only online, to ensure that online play is safe, enjoyable and connected to attentive adults.
The games in this list offer small steps to go from local play to online play. Some games, like
Roblox are designed for young players with lots of special safety settings. Other games, like
Sky, are designed to lead players into co-operating with each other with in-game purchases you give away, and interactions that start limited and expand as you gain experience. Then there are co-operative games like
Ibb and Obb where you work together and communicate with gestures on the screen.
You can use Family Settings and Parental Controls on your system to limit how your child interacts with other players online. As well as finding the right games to get them started, it's also important that you play with them and keep game screens in shared family spaces so you can see what they are doing.
Video games create spaces for us to go and play. These spaces are sometimes an escape from the real world. Equally, games can help us revel and celebrate the real world.
Inspired by an
article written by Keith Stuart about autumnal games, this is a list of games that are played while the leaves are falling.
These games offer, rather than escapism, unique ways to appreciate the season we are living in. They are an exercise in the present moment, where we find writ large, the joys of harvesting apples, warm fires, crisp walks and the breathing in before the long dark of winter.
The spaces and places that video games create are often designed with a particular interaction or way to progress through them. However, because games are open to the player, how you play, the direction you move and what you do in the game is up to you.
This means that you can often put video games to unusual uses. Photography is one aspect of this as Paul Buttle recently
highlight on Twitter. All modern video game consoles enable you to capture an image of the screen. At a rudimentary level this allows you to take pictures of your adventures. Beyond this, many games offer a Photo mode that allows you to freeze the action and take control of the camera -- even letting you control effects, depth of field and shutter speed in some cases.
This means you can take really beautiful and engaging pictures in the games you play. Some families have tasked their expert players with capturing a certain type of photograph as they play:
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Portraiture - capture images of the people you meet.
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Photojournalism - create a photo diary of the events of the game to be annotated later.
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Fashion - document the different outfits and wardrobe styles your character chooses.
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Sports - capture sporting moments, including not only players, but the crowd and coaches.
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Still Life - capture the inanimate, mundane and overlooked elements that make the game world what it is.
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Architectural - find ways to photograph the buildings in various states of build, decay and renewal.
Some examples of these projects include:
In a culture that often assumes that the route to happiness is with another person, it can benefit us to acknowledge that being alone is not always a bad thing. We teamed up with Courtney Garcia’s
Screen Therapy channel to curate a list of games that give us a chance to experience being alone in different ways.
Garcia’s
Screen Therapy project employs Positive Media Psychology research to highlight and interpret meaningful experiences with games and movies. “With mindfulness, there are even more benefits to gain from intentional consumption of media,” she says, “games can be tools we use to recover or grow, psychologically, and our time with them isn't wasted if they provide us insights or rest we need.”
This list was inspired by the experience of playing the unusually solitary (and long) game The Longing and the
Twitter thread that followed. In it, you spend 400 elapsed days waiting for the King to wake up and living at a slow pace. The other games offer their own lens on loneliness and solitary seasons of life. These games offer us insight into the benefits of appreciating time alone, such as opportunities for self-reflection, self-discovery, and the chance to curate enriching experiences or environments for ourselves.
Some of the games, like Never Alone, Journey and The Long Dark place you in a harsh environment that emphasises your diminutive size when faced with the expanse of nature. Other games in the list, like Thomas Was Alone and Bird Alone offer you the chance to reflect on friendship and the need to nurture relationships. Then there are games we included like Shadow of the Colossus that let you get lost in the vastness of its landscape. Finally, a few of the games like The First Tree and Sunlight invite you to make a connection to other players, once you have come to terms with a journey on your own.
Video games are not often used in mature cultural spaces. We expect to find them in bedrooms, living rooms, the chip shop and the motorway services. But we don't expect to find them in arts festivals, church services or park gatherings.
Over the years Andy Robertson (@GeekDadGamer) has worked to cross this line, brining video games to be a central part of aspects of culture usually reserved for more weighty or serious things.
This has sometimes been to great out-side video game experiences, with games like The Dragon Cancer, Passage and Jesus Run, at the Greenbelt arts festival. Other times he has set-up unusual video games like Joust Mania, in local parks. Then he has worked with the Church of England to run acts of worship in Exeter Cathedral where a video game like Flower, Journey or Abzu are a central element.
Video Resources
Church services integrated with video game:
Video game at Greenbelt art festival:
Video game devotions and discussions: