Ord is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Ord in the following lists:
Video games where you adventure into a harsh setting, try your hardest to survive and slowly develop your abilities but then inevitably die are often called Rogue-likes. This is because one of the first games that offered this style of play was called Rogue.
These are interesting games for families, not only because their difficult nature leads to shorter sessions, but also because they foster perseverance and coping with losing. After dying you are sent back to some sort of central village where you can choose upgrades for your next attempt. The incentive to play again once you have been killed is usually that you start with some more equipment or skills.
In this way, by belligerence and a slowly learned understanding of how the game world works and how best to survive, you incrementally get a bit further each time you play. Here are some really good roguelike games for families:
The games here can be played with a single button. Although ranging in difficulty they are a good place to start for those needing simpler controls.
It should be noted that many of these games need to be started with more than one button. Some are played by tapping at a fixed point on a touchscreen.
For those needing alternative access there are many possibilities with an accessibility switch. These "switches" come in many shapes and sizes including jumbo buttons, super-sensitive finger switches and sound sensors. In some cases, the spacebar or a Bluetooth keyboard can work just fine. If the player can activate the control and if it can be connected to the games machine, then one-button play becomes a possibility.
This list was compiled with the help of
Barrie Ellis, who runs
One Switch. On that site you can find equipment to enable a far wider range of games to be played by accessibility switch users. OneSwitch also supports a range of other accessible gaming solutions.

We have partnered with the
National Literacy Trust to create this resource of video games that encourage and enable reading and writing skills.
The National Literacy Trust is a charity dedicated to improving the reading, writing, speaking and listening skills of children and young people who need it most, giving them the best possible chance of success in school, work and life.
Video games have significant benefits for children who are reluctant or struggling readers. They give them access to stories through interaction and world building which they may not have been able to read in print. Video games also have benefits for families where parents may not be confident readers, meaning that sharing stories as a family is still accessible to all. The rise of video games on smartphones and tablets, as well as more affordable game consoles has made the sharing of interactive stories easier.

There are different ways that video games create this kind of collateral reading and aid literacy:
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Reading In Games: Video games offer all sorts of reading at all levels. This can be from simple narrative in a game like Florence to dialogue in a game like Mutazione or even just identifying useful items and game mechanics with in-game descriptions in a game like Zelda Breath of the Wild. Then there are games like Thousand Threads that help players think about the power and the consequence of words.
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Reading Around Games: Video games create worlds that often spawn secondary texts. This can be official novels that expand the world or guide books that offer instructions and help. Knights and Bikes, for example, has spin off books, a cartoon series and recipes to read.
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Routes Into Books: Many popular book series, such as Beast Quest, offer a range of video games as an easy first step into those worlds that lead to then reading the books themselves.
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Communication Around Games: As well as reading, games encourage all sorts of creative output. This can be to contribute to the many online forums and message boards to talk about the game. This can also be to write fan-fiction after being inspired about a game world or character. The Sims, for example, has an avid community writing and creating all kinds of content online.
How hard a game is considered to be depends on who is playing it. A three-year-old tackling Zelda will struggle. But equally a new-to-games-parents will find
Mutant Mudds quickly gets beyond them. The games in this list are known for being difficult. They wear the difficulty as a badge of honour. "None shall pass," except this with the will, time and belligerence to get good enough at this particular activity to beat the high bar the game sets.
This might be grappling with the flying mechanics in
Rocket League, getting endlessly lost trying to find the next guardian in
Shadow of the Collosus or coming up with the right tactic to get enough money for the ship you need in
Elite. Of course, some of these games can be made easier, but to play them at their best is to ramp up the difficulty to max (crushing on
The Last Of Us for example) and let them give you all they've got.
These games, compiled by
Christy Smith, have graphics styles or options that make the games easier to see for people with impaired vision. Many of these games include
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Fonts: Larger, scalable font sizes and bold fonts, like Moving Out.
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Zoom: Ability to increase the size of all objects on the screen such as in Untitled Goose Game's zoom feature.
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Contrast: Settings to adjust contrast and brightness, as well as distinct colours with good lighting, like Splatoon.
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Non-Visual Cues: Sounds and haptic feedback that help direct the player, like Lego games.
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Colourblind: Modes that invert colours or change colours to accommodate different types of colourblindness, such as in Hue.
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Screen Readers: Functions that read text and menus as they are highlighted and appear on the screen, such as in Eagle Island.
In addition, there are other ways to make games easier for people with low vision to play. Some offer modes that lower the difficulty, like the Assist Mode in Super Mario Odyssey. Playing with a sighted friend or family member can make things much easier.
Some platforms provide
system-wide accessibility features that help. The Nintendo Switch offers a built-in zoom function, while the Xbox offers co-pilot mode that allows two people to play as a single player. Such features create necessary flexibility for players.
There are many different types of visual impairments, and no two people ever see things the exact same way. Because of this, games that are accessible for one person may not be accessible to all low vision gamers. For gamers who find visual games too cumbersome, audio-only games may provide a solution.
It may be difficult for parents and caregivers who are fully sighted to understand which games will be easier to see. The best way to learn about what works and what doesn’t is hearing from people with impaired vision themselves.
Can I Play That? has a variety of reviews discussing accessibility of games for people with disabilities, by people with disabilities.
Surviving in games is often a key element. Some games, however, make it the main focus. With minimal resources and little light can you make it through to the morning? Can you prepare a shelter as the daylight dwindles in time for you to cope with the lurking creatures of the dark?
Whether this is as simple as closing the door to keep the zombies out in Minecraft or as complex as crafting food, clothing and medicine to cope with the freezing blackness of The Long Dark these games are exhilarating as they pose a strategic puzzle with personal consequences.
Many of these games offer an open world in which to survive, which opens up more ways of preparing for and then making it through the night time. This, of course, leads to another day where you need to spend time and resources wisely while exploring your surroundings.
All games offer you agency. You can win or lose. You can complete them or stop at any time. But there are some games that offer a story that genuinely branches. Where you end up will be different from other players. This not only makes your actions really matter but also gives you a reason to play them again.
Setting aside games that evolve through simulation, or games where once you die it's game over, these branching narrative games tell a story that ends in a certain way because of the choices you made.
Many games use rhythm as a mechanic to involve the player. But this list is devoted to the games that go one step further, and make you feel like you are creating music while to interact with the game. This may be the singing to other characters in
Wandersong or
Fe, or be contributing to the orchestral soundtrack in games like
Flower or
LocoRoco.
These are games that almost feel like you are playing a music album. They invite you to spend time in a meditative musical state that leaves you with their songs and rhythms in your head for the rest of the day -
Pata Pata Pata Pon.
Video games create spaces for us to go and play. These spaces are sometimes an escape from the real world. Equally, games can help us revel and celebrate the real world.
This is a list of game that take us into the long dark months. Shorter days and long nights speak of hibernation and survival. Snow and bare branches suggest that all life has left forever.
Whether they task us with resisting this or getting lost in the dark folds of winter, games of this month are a valuable reminder that life continues (often unseen) where it seems almost impossible. With the faintest foolish hope of a tiny bud read for spring.
For those learning to read, or learning to read English as a second language, video games offer an opportunity play and interact with the meaning of words. Many games include written dialogue or subtitles of the spoken performances, but more interesting in this context are games that use words and sentences as the form of interaction.
There are games like A Dark Room, that offer nouns and verbs as the means of interacting with the world. There are games like Scribblenauts, that let the player enter words to conjure items to solve problems. There are games like Nanotale where you need to enter words to record items in your catalogue and advance the story.
Other games are also useful to those learning English as a second language as you easily can switch between different languages. Also you can play dialogue heavy games at your own pace as the action won’t advance without you.