In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Ori and the Will of the Wisps in the following lists:
Psychologists define resilience as the process of adapting well in the face of adversity, trauma, tragedy, threats or significant sources of stress — such as family and relationship problems, serious health problems, or workplace and financial stressors. As much as resilience involves "bouncing back" from these difficult experiences, it can also involve profound personal growth.
Games, by design, present players with adversity and much of the joy of gaming comes from taking on and overcoming unnecessary obstacles. Whether you’re saving the universe from an alien invasion or tending crops in your animal community, playing games mimics the process of resilience.
This list of games that can help foster various forms of psychological resilience is compiled with the expert help of Take This
. They aim to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. They encourage a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators.
series tell a narrative that you are going to fail. You’re told to give up, but if you ignore this barrage of discouragement you can use it as a way to strengthen your resolve and complete the puzzles even if you have failed twenty times in the process. The Stanley Parable
is all about trying again. You can try and re-try your decision making, reaching a variety of different endings. Dark Souls
is a hallmark for a punishing challenge that require resilience. You journey through elaborate lands to adventure, explore, and take heed lest they encounter a battle with a boss or enemy. Celeste
is the story of Madeline and the enemies she overcomes while climbing Celeste Mountain. The game specifically calls out that Madeline has anxiety, and the challenges she faces in the environment reflect her own internal struggles and triumphs. Cuphead
challenges players to battle relentless bosses in combat-heavy play. Cartoonish and playful, it balances challenging players to grow in skill and offers plenty of entertaining environments and aesthetics to keep you playing.
In Kingdom Hearts
you meet many characters that need help - and many boss battles feel almost insurmountable. With help from friends like Donald and Goofy, the player character Sora overcomes the darkness to save his friends and bring hope back to the world. Death Squared
is a co-op puzzle game where one player’s mistake makes everyone else lose. You learn cooperative resilience in trying again admits humorous judgments from the unseen “hosts” of the game.
In Animal Crossing
you get help from the animal neighbours. You learn to lean on this social and environmental resilience to persevere at building social connections with computer villagers and friends online. Stardew Valley’s
farming is about growing and maintaining a homestead. Interweaving the busy work are relationships with the other villagers, many of whom are social models for resilience in their storylines.
The Game Awards highlight the best video games each year. It's an award produced and hosted by Geoff Keighley. Games are selected by video game news organizations who then vote on the games to choose the winners in each of the categories.
Whether it’s a simple puzzle grid, a battlefield or a universe of planets to visit, all games create virtual spaces in which to play. Some of these are simply the background to a campaign - the game’s unfolding drama, missions or challenge. But others invite you to invest in the worlds they create, move in, tend to and inhabit in fantastical ways.
The games in this section invite you to spend time in spaces that have a sense of place, life and character. Worlds that hold history and lore in their landscapes, flora, fauna and inhabitants; environments that respond to your presence and invite you to restore them to their former glory.
The British Academy Games Awards are presented annually to recognise, honour and reward outstanding creative achievement in Games. The awards categories reflect the wealth and diversity of the games sector.
The awards started in 2004 and are presented by the British Academy of Film and Television Arts (BAFTA). For parents, they are a great way of discovering brilliant games to play in their family. The games included here are from these categories:
The Family Games Award highlights games that will work really well for parents and children. These often include multiplayer features and feature a cast of family-friendly characters.
The Games Beyond Entertainment award is also of interest as this highlights more unusual games with an emphasis on storytelling that addresses topics that parents may find appealing themselves.
How hard a game is considered to be depends on who is playing it. A three-year-old tackling Zelda will struggle. But equally a new-to-games-parents will find Mutant Mudds
quickly gets beyond them. The games in this list are known for being difficult. They wear the difficulty as a badge of honour. "None shall pass," except this with the will, time and belligerence to get good enough at this particular activity to beat the high bar the game sets.
This might be grappling with the flying mechanics in Rocket League
, getting endlessly lost trying to find the next guardian in Shadow of the Colossus
or coming up with the right tactic to get enough money for the ship you need in Elite
. Of course, some of these games can be made easier, but to play them at their best is to ramp up the difficulty to max (crushing on The Last Of Us
for example) and let them give you all they've got.