In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Papers, Please in the following lists:
Games create virtual worlds where you can experience life from other perspectives. This can be entertaining and light-hearted, but also presents ethical scenarios that require you to think carefully about consequences.
The games selected here each place you in a challenging situation to give you a first-hand experience of what it’s like. It may be nail-biting, heart-breaking or desperate, but often, through all the trials and tribulations, there is still hope. Either way, unlike reading books or watching films about these subjects, here you are emotionally implicated in the choices you are faced with.
These games have an educational element to them, but also offer experiences that are good games in their own right. This isn't busywork to trick you into learning, but clever and innovative ways to encounter history, physics, engineering, maths, geography and language subjects without feeling like you are in school. They also teach softer, deeper skills like long term strategy, planning, balancing systems, emotional intelligence, compassion, team-work and self-care.
Some of these games are aimed at younger players to play on their own, but others (as indicated by their PEGI ratings) are better for teenagers or played together in a family. Find some games that pique your interest, read through the details and decide how your child might benefit from playing them.
Things don’t stay put. You’re the only one keeping the ship afloat. You can’t get people to do what you tell them. The effort you spend doesn’t produce the results it deserves. Well, in these video games you get to wield complete control over people, things, situations or even whole worlds.
If games offer an escape from chaos, these games are particularly good at granting a sense of satisfying agency and power as they do that. Whether it’s ordering the perfect stock room in
Wilmot’s Warehouse, organising your island in
Animal Crossing, perfectly controlling the flow of traffic in
Mini Motorways or even build civilisation just the way you want it in
Civilization the sense of satisfaction and calm from the achievement is second to none.
All games offer you agency. You can win or lose. You can complete them or stop at any time. But there are some games that offer a story that genuinely branches. Where you end up will be different from other players. This not only makes your actions really matter but also gives you a reason to play them again.
Setting aside games that evolve through simulation, or games where once you die it's game over, these branching narrative games tell a story that ends in a certain way because of the choices you made.
While a significant portion of video games focus on combat and competition, these titles offer a less aggressive way to progress and win. None of these games enable or require the player to cause harm to another living thing -- even Mario's merciless campaign to stomp on every Goomba he meets bars him from this list. Or then there's catching and selling fish in Animal Crossing that rule that one out.
Many of them are aimed at children and families, but you'll be surprised how many explore deeper, more mature themes in their narratives, or require just as much skill as a fast-paced first-person shooter. This means there's plenty of offer for parents who might lack the reflexes (or interest) to survive a round of Fortnite.
We've focused on the games you might not expect to be played non-violently here, but you can find the full list at
Non-Violent Games Of the Day curated by James Batchelor.
Being able to discern between reliable sources and unreliable sources of information is an important skill for children to develop. This starts with questions of trust and authority but then leads to disicions about how we use and share information ourselves.
We've worked with
Childnet International on this list of games that help children and teenagers experiment with what they should trust and the potential unintended consequences. Childnet International is a non-profit organisation working with others to help make the internet a great and safe place for children. It believes that when used properly the internet is a wonderfully positive tool for children and young people.
Some of the games, like Thousand Threads, either put them in a world where what people say and believe impacts the other characters. Other games, like Headliner, put the player in charge of information so they can see the consequences first hand of its misuse. There are even games, like Papers Please, that enable the player to police who is and isn't allowed access to information or even access to the country.
As Childnet write, "Critical Thinking is an important skill that we need in order to navigate the internet safely and find the latest news headlines or facts and information. With the amount of content that is online sometimes it’s quite easy to be reading something that is inaccurate without realising."
These games each provide different ways for players to develop critical thinking. They provide a space where trust and authority can be experienced first hand, and where the negative and positive consequences of how we handle these topics play out.