In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Style Boutique / Savvy Style in the following lists:
Video games and toys are two separate things in a child's life. Online and in stores they are sold separately. At home, however, children will move from toys to video games without such strong distinctions. This list draws together all the games that cross over with toys in this way.
Very young players are often drawn to games with toy-like play. Whether Toca Boca
or Sago Mini
offer video game interactions but without missions, tasks or scores. They are games that create space, characters, locations and items for children to make up their own fun.
Then there are games that import physical toys into the play-process of the game. Sometimes this is to have a figure unlock items and save progress like in Skylanders
or sometimes this is to create new ways to interact like Tori
, Hotwheels id or Anki
Video games are usually thought to be about fighting, shooting and adrenaline. As regular readers will know, there are video games about everything. Recently I've been noticing games that combine the stewardship of the land and the nurturing of resources.
These games, like Animal Crossing
, present an "ambience of bucolic" and a "reassuring mix of the pastoral and the industrial," wrote Simon Parkin
recently. They offer an escape to simpler times, that provides meaningful work along with the possibility of also working at friendships.
The games collected in this list each offer the chance to escape and absorb yourself tending to a plot of land and nurturing often surprisingly moving relationships. Whether you are diligently cleaning someone's empty flat as in Sunset
, setting up a farm after retiring from your adventures in Littlewood
, reconnecting with grown-up children in The Stillness of The Wind
, nurturing a musical garden in Mutazione
, establishing a coffee shop in Coffee Talk
or even eeking out provisions while you care for children in This War Of Mine
all these games have something to tend to and people to get to know while you do it.
As children get older, they develop stronger ideas of what they want to play. Friends at school and YouTube stars create popular gaming fads for the latest titles. These are a lot of fun, but children’s choices can end up being narrowed down to big-budget or on-trend games. The games suggested here go beyond the usual suspects. While offering age-appropriate alternatives to older-rated games, they are still exuberant, intriguing and create raucous gaming fun that fires the imagination of children aged 7 to 12 years old.
Video games and work don’t usually go together. Not, that is, unless you work in the video game industry. The Safe In Our World charity
addresses this world of work and video games to foster positive mental health wellbeing and deliver support for players, developers, publishers and retailers.
“The worlds we create are a refuge for many,” they say about video games, to highlight the importance of also looking after those people who make these amazing spaces. They have some excellent resources available for free and global helplines for a range of emotions and stresses people might be feeling, not to mention some great training resources for companies. Most recent is their Level Up
campaign that challenges businesses within the video games industry to unite and commit to change.
The games in this list offer space to reflect and escape work for a while. But not only to get some distance, but to play something that shines a light on why we do what we do. Some address the world of work directly, while others enable us to consider our choices about how we spend our working hours.
Whether it’s escaping for a lunchtime walk with A Short Hike
. Trying to manage crunch time with Going Under
, or not succumbing to Tom Nook’s invitation for ever bigger mortgages in Animal Crossing
, there are lots of games that can help us find some balance.
Other games, like Coffee Talk
and Neo Cab
help us consider the people we serve at work. This might be conversations with customers, but also the other people we work with in the office or workplace we find ourselves in. Like the game Good Job
encourages us to do.
Then there are games that make us aware of our co-workers. Whether it’s collaborating to identify and store stock in Wilmot’s Warehouse
or getting the furniture into the van neatly in Moving Out
, how we work together and treat the people around us is important.
Many games let you create your own items, object or levels. But some are specifically designed for you to do this in order to attract characters and visitors to your creation in the game.
Whether it's the perfect garden in Viva Pinata
, the ideal visitor island in Animal Crossing
or the most thrilling ride in Planet Coaster
, these games are fun because they combine creativity and management.
Then there are games where your attractions are more understated. The ideal home and live to keep your Sims
happy. Or maybe create something that doesn't impact the environment negatively like in Eco
Whatever you create, as well as attract characters in the game, the creations you make are ideal to share with other people (parents and carers maybe) to show them what you've been doing.
Games aren't only about quick reactions and shooting things. Many games, like the parlour games of the past, are about communication and quick wits. There is a whole group of games that are more about talking to other players than anything else.
These social deduction games put players in an unusual situation to work together to survive. However, one or more participants are secretly tasks with bringing the group down from the inside. These traitors usually need to do this carefully, because being found out means the main group can expel them from the game.
Some of these games, like Thief Town
, Spy Party
, challenge players to act in such a way that their in-game behaviour won't give them away. Other games in the list, like Among Us
or First Class Trouble
, require players to talk in the real world as well as in-game to build a case against each other.