In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Super One More Jump in the following lists:
How hard a game is considered to be depends on who is playing it. A three-year-old tackling Zelda will struggle. But equally a new-to-games-parents will find
Mutant Mudds quickly gets beyond them. The games in this list are known for being difficult. They wear the difficulty as a badge of honour. "None shall pass," except this with the will, time and belligerence to get good enough at this particular activity to beat the high bar the game sets.
This might be grappling with the flying mechanics in
Rocket League, getting endlessly lost trying to find the next guardian in
Shadow of the Collosus or coming up with the right tactic to get enough money for the ship you need in
Elite. Of course, some of these games can be made easier, but to play them at their best is to ramp up the difficulty to max (crushing on
The Last Of Us for example) and let them give you all they've got.
The games here can be played with a single button. Although ranging in difficulty they are a good place to start for those needing simpler controls.
It should be noted that many of these games need to be started with more than one button. Some are played by tapping at a fixed point on a touchscreen.
For those needing alternative access there are many possibilities with an accessibility switch. These "switches" come in many shapes and sizes including jumbo buttons, super-sensitive finger switches and sound sensors. In some cases, the spacebar or a Bluetooth keyboard can work just fine. If the player can activate the control and if it can be connected to the games machine, then one-button play becomes a possibility.
This list was compiled with the help of
Barrie Ellis, who runs
One Switch. On that site you can find equipment to enable a far wider range of games to be played by accessibility switch users. OneSwitch also supports a range of other accessible gaming solutions.
These games, compiled by
Christy Smith, have graphics styles or options that make the games easier to see for people with impaired vision. Many of these games include
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Fonts: Larger, scalable font sizes and bold fonts, like Moving Out.
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Zoom: Ability to increase the size of all objects on the screen such as in Untitled Goose Game's zoom feature.
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Contrast: Settings to adjust contrast and brightness, as well as distinct colours with good lighting, like Splatoon.
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Non-Visual Cues: Sounds and haptic feedback that help direct the player, like Lego games.
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Colourblind: Modes that invert colours or change colours to accommodate different types of colourblindness, such as in Hue.
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Screen Readers: Functions that read text and menus as they are highlighted and appear on the screen, such as in Eagle Island.
In addition, there are other ways to make games easier for people with low vision to play. Some offer modes that lower the difficulty, like the Assist Mode in Super Mario Odyssey. Playing with a sighted friend or family member can make things much easier.
Some platforms provide
system-wide accessibility features that help. The Nintendo Switch offers a built-in zoom function, while the Xbox offers co-pilot mode that allows two people to play as a single player. Such features create necessary flexibility for players.
There are many different types of visual impairments, and no two people ever see things the exact same way. Because of this, games that are accessible for one person may not be accessible to all low vision gamers. For gamers who find visual games too cumbersome, audio-only games may provide a solution.
It may be difficult for parents and caregivers who are fully sighted to understand which games will be easier to see. The best way to learn about what works and what doesn’t is hearing from people with impaired vision themselves.
Can I Play That? has a variety of reviews discussing accessibility of games for people with disabilities, by people with disabilities.