In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Superhot in the following lists:
After the Wii's success, PlayStation added motion controls to its PlayStation 3 controller. Although a novelty at first, this continued to mature in PlayStation 4 games and its Dual Shock 4 controller that included motion detection as well as a Touch Pad and speaker.
The games in this list make intelligent use of the motion controls and other interactive features of the Dual Shock PlayStation 4 and PlayStation 3 controller.
This ranges from games like Journey that lets you control the direction you are looking with controller motion, to Tearaway Unfolded that uses the gyroscope and touch pad to launch objects from the controller to the screen. Then there are games like Gravity Rush that use motion to direct movement.
Some of these games use motion controls to complement traditional use of sticks for aiming and movement. You can use the Motion Aiming accessibility search
to find more of these games on the database.
There's a gap when children are starting to outgrow PEGI 12 rated games but aren't necessarily ready for PEGI 16 rated shooting and fighting experiences. The games in this list offer some options that are genuinely exuberant and exhilarating but with lower levels of violence.
We go through some really good examples of these exciting, fast-action game for a range of ages. They are all PEGI 12 or under, apart from Halo
, which we have included as this is a lower ESRB TEEN rating in the US for the latest release and mostly features space-themed rather than realistic violence.
Time in video games is a valuable thing. Unlike in the real world where it proceeds in a linear fashion, in a game it may speed up, slow down or even go backwards. There are some games where controlling time becomes a crucial and fascinating game mechanic. The best of these integrate your time travelling powers with both characters and narrative to create a compelling experience.
Video games take you to virtual worlds for adventures, challenges and stories. Virtual Reality games extend this experience by putting the world right in front of your eyes and then matching your motions and head movements with the game.
VR is an experience that's hard to describe. Putting the headset on is like stepping into another room. This not only makes existing games more immersive but also opens the door to new types of experience.
While this can be quite expensive, it has become more affordable over the years. The main options for VR are as follows:
Oculus Quest 2 - Is self-contained so doesn't need lots of wires or setting up. You can also purchase a (costly) cable to tether the Quest to a PC for more demanding games.
HTC's Vive Cosmos - Is a PC-tethered system that supports motion controls. It supports games on SteamVR as well as its own Viveport online store.
Valve Index - Is a high end PC-tethered system with more advanced controllers.
PlayStation VR - Uses PlayStation 4 or PlayStation 5 hardware to offer a wide range of interesting highly polished experiences.
Video games are often known for their gun play. However, not all shooting games are the same. The simple aiming and firing mechanic is creatively combined with other aspects of play that greatly alters the experience.
Movement Shooters are shooting games where you have a high degree of control of how your character moves around the world. Along with the usual walking, running, crouching, there are ways to swing, jetpack, climb, wall-run and generally use parkour-style motion to get where you need to be.
This not only adds novelty to the otherwise repetitive nature of shooting games, but changes how they are played more generally. In a standard shooting game, a viable tactic is to hide somewhere and pick off enemies as they appear in the distance. Movement Shooters get around this unpopular technique (sometimes called "camping") because the ability to rapidly move through the world enables you to find and deal with hiding snipers.
The movement aspect of play also adds another significant skill to learn in these games. Techniques like Strafe-jumping, Circle Jumping and Bunny Hopping enable players to squeeze fast motion from their character. Add to this the combination of swinging, gliding and using architecture to transition smoothly from floor to sky and its clear that this can take many years to perfect.