That Dragon, Cancer is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to That Dragon, Cancer in the following lists:
When we wrote the Taming Gaming book we packed the second half with full colour game ‘recipes’ as a resource for parents and families. They are grouped in categories depending on the style of game you are looking for, whether you want to play on your own, or with your family and friends.
The Family Gaming Database grew out of the book. At first it was just going to be a way to search the 60 or so games in the book. With 1000’s of parents soon using the database it became clear we should grow it to cover more games. So, today we have 1388 games.
Here are all the games from the book:
Games for non-gaming grown-ups
These games are perfect if you have never played one before. They open the door to the gaming world for non-gaming parents and carers.
Nurture child-like imagination
These games are for children under seven years old who will, with some help, discover activities they want to try that will expand their imaginations, while establishing the role of your guidance and engagement as part of the gaming world as they grow up.
Nourish Youthful Ambition
As children get older, they develop stronger ideas of what they want to play. Friends at school and YouTube stars create popular gaming fabs for the latest titles. The games suggested here go beyond the usual suspects.
Laugh at Silliness
Video games have their roots in fun and play. This makes them an excellent way to forget the worries of the day and dive into some silly fun together. The games on this list have been selected because they get players doing absurd activities and chuckling together.
Inhabit Another World
The games in this list invite you to spend time in spaces that have a sense of place, life and character.
Compete on the Couch
Raucous, unbounded, exuberant all-age, competitive fun is something video games are known for. These games can play a bit-part in raising children to be magnanimous in victory and generous in defeat.
Work Together to Thrive
Play is more fun when it’s shared. Along with team work the games on this list use the fact that the players are all sitting next to each other. The fun is often as much about the conversations (and arguments) that happen in the room as what’s happening on the screen.
Walk in Someone Else’s Shoes
While many games include characters to interact with, some are specifically designed to make relationships a central element. These games offer a unique way to think deeply about how we relate to each other to the games people play.
Wake up Your Emotions
Video games are known for high-octane, adrenaline fuelled entertainment, but there are many that address the players emotions as much as their dexterity. The games in the following list create emotionally rich spaces in which to explore scenarios with feelings rather than facts.
Matinee Fisticuffs and Shoot-outs
Sometimes you just want to play the hero. These games are violent and include shooting but as with B-movies and 1980’s TV series, it’s as much about the quips, characters and fantasy settings as it is about the killing.
Face Tough Decisions
Games create virtual worlds where you can experience life from another perspective. This can be lighthearted but also presents ethical scenarios that require you to think carefully about consequences. These games each place you in a challenging situation to give you a first hand experience of what it’s like.
Solve a Mystery
Like a good crime drama or whodunnit, solving mysteries and puzzles is a good way to engage in a story. The following games present you with a mysterious scenario to be solved. Whether with direct puzzles, locations to investigate or crime scenarios to deduce, they offer a unique first-hand sleuthing challenge.
Video games aren't high on the list of most people's spiritual spaces. However, many games offer experiences that invite you to explore buildings, worlds, cities and the countryside full of potential for spiritual reflection.
Games offer a unique way to encounter what is beyond us: other people, the world and possibly even the divine. They include themes of hope, loss and love. They invite us to reconsider how we see the outsider and the marginalised. They offer a chance for response and emotion to grow.
The games in this list have been the subject of a series of articles I have written about video games and faith. Firstly, from 2013-2015 for ThirdWay
magazine, and more recently for Youth and Children's Work
These are two publications for Christian audiences, that have invited me to shed light on what a range of video games might mean for those communities. I aim to make connections with faith, the bible and the experience of these video games. This is one way to interpret them which of course invites further and possibly counter interpretations from other perspectives.
| Bury Me My Love
| Wilmot's Warehouse
| Uncharted 3
| Alan Wake
| This War of Mine
| A Dark Room
| Altos Adventure
| A Year Walk
| Bioshock Infinite
| The Last of Us
| Disney Infinity
| Everybody's Gone to the Rapture
| That Dragon Cancer
| Spec Ops The Line
| Papo and Yo
Games for Change is a charity that aims to empower game creators and social innovators to drive real-world change using games and immersive media. These might be games that inspire youth to explore civic issues, learn science skills or look after mental health.
Each year Change Awards celebrates games for social impact and learning through their awards. All awards are competitive, and submissions are reviewed through a rigorous evaluation process by expert jurors. Games that win demonstrate creativity and embrace experimentation to break conventions of form or concept in a manner that may pave new ways for the sector.
Best Gameplay: Recognizes games that demonstrate highly compelling, polished and engaging gameplay and which incorporate gameplay mechanics that align with and reinforce the intended impact goals of the project.
Best Learning: Recognizes games that offer meaningful engagement around intended learning objectives, and successfully balance the ‘learning’ with fun, engaging gameplay.
Significant Impact: Recognizes games that target specific social issues with proven outcomes/actions.
Video games are not often used in mature cultural spaces. We expect to find them in bedrooms, living rooms, the chip shop and the motorway services. But we don't expect to find them in arts festivals, church services or park gatherings.
Over the years Andy Robertson (@GeekDadGamer) has worked to cross this line, brining video games to be a central part of aspects of culture usually reserved for more weighty or serious things.
This has sometimes been to great outside video game experiences, with games like That Dragon Cancer
and Jesus Run, at the Greenbelt arts festival. Other times he has set-up unusual video games like Joust Mania
, in local parks. Then he has worked with the Church of England to run acts of worship in Exeter Cathedral where a video game like Flower
are a central element.
Church services integrated with video game:
Video game at Greenbelt art festival:
Video game devotions and discussions:
These games are perfect if you’ve never played one before, opening the door to the gaming world for non-gaming parents and carers. They are short, straightforward and easy to understand, so you don’t need to commit hours to learn to play them, and they are played on technology you probably already have in your pocket or in your home. They address mature themes such as love, hope, power, homelessness and even traffic planning by inviting you to interact and play a part in these worlds and stories.
We've found that it's not just parents who have enjoyed the way these games let them in on the world of gaming, but grandparents, uncles and aunts. In fact it's a great list for anyone who's never played a game and wants to know what all the fuss is about.
The British Academy Games Awards are presented annually to recognise, honour and reward outstanding creative achievement in Games. The awards categories reflect the wealth and diversity of the games sector.
The awards started in 2004 and are presented by the British Academy of Film and Television Arts (BAFTA). For parents, they are a great way of discovering brilliant games to play in their family. The games included here are from these categories:
The Family Games Award highlights games that will work really well for parents and children. These often include multiplayer features and feature a cast of family-friendly characters.
The Games Beyond Entertainment award is also of interest as this highlights more unusual games with an emphasis on storytelling that addresses topics that parents may find appealing themselves.
The Game Awards highlight the best video games each year. It's an award produced and hosted by Geoff Keighley. Games are selected by video game news organizations who then vote on the games to choose the winners in each of the categories.
In this list, provided by the LTN
(Love Thy Nerd) editors, we bring together video games that have the potential to offer more than entertainment. It starts with 12 with a challenge us to be a good neighbour, and follows with others added over time. LTN exists to be the love of Jesus to nerds and nerd culture, you can read more about them on their website
"What if video games have more to offer than just an exciting diversion into a digital battlefield, fantasy war, or alien invasion? While these types of games are certainly the loudest and most financially successful, there are a growing number of games asking important questions about life, the human condition, and even God."
"Our list is not 'Christian' games, but rather a list of games that pose important spiritual questions to those who play them. These are games that provide us with the opportunity to consider what a truly 'spiritual' life looks like by encouraging us to have empathy for the suffering, love for our neighbours and our enemies, and an imagination vivid enough to contemplate a better world."Journey's
understated yet deep mythology, lack of guidance and mysterious ways it brings players together will have players thinking about the course of their own lives. Dropsy
is, on the surface, a silly point-and-click adventure game about a creepy but misunderstood clown, dig deeper and you’ll see this a game that challenges players to love everyone, even their enemies. Kentucky Route Zero
is at its core, about rediscovery, of adventure-game mechanics and modernist aesthetics, of a more spiritual outlook on the physical world.Gris
is a platformer about the stages of grief that highlights the indelible impact of our most sacred relationships. That Dragon, Cancer
is a game where Ryan and Amy Green share their grief and their hope by drawing us not only into their lives but into the common grace of the Christian faith. Myst
, one of the best selling titles of all time, is a puzzle game about the beauty and mystery of creation. Brothers: A Tale of Two Sons
is a game about the spiritual impact our most precious relationships have on us. Wandersong
is a game about transforming the world with music. Heroism isn’t measured in bulk or recognition but in the melodic tones of compassion and kindness. The Last Guardian
confronts us with our own self-centredness and challenges us to give rather than merely take.Pyre
is a game about mercy that deconstructs player’s perceptions of winning and losing, encouraging them to see and meet the needs of those who are oppressed. My Child Lebensborn
is a game that challenges players to care for a child born into a fascist regime--this is a game about the power of empathy. Celeste
strikes at the centre of what it means to be a person in all of our messy humanity a wonderful reminder that even when we fall, we are lifted up again through redemptive love, forgiveness, and grace—both for ourselves and for one another.
Games include interactions, narratives and characters dealing with all aspects of life (and death). This means that some care is necessary if players are sensitive to losing significant people. But also, games can provide a helpful space in which to process, consider and understand death and loss.
I've come up with some games that explore this topic, along with help and suggestions from Gaming The Mind
), an organisation of UK-based mental health professionals who aim to promote positive mental health within the gaming community. By focusing on the intersection between gaming and mental health, they want to raise awareness of mental health challenges and reduce the stigma surrounding these issues.
"We express grief in different ways depending on our age," they said. "To help children cope with loss, it is important that they receive honest explanations about death, appropriate to their level of understanding. With these games, players may find valuable space in which to acknowledge grief as a completely normal reaction to bereavement."
"The games we have selected don't necessarily offer an ideal way to cope with death but tackle the topic of death openly and with a positive attitude. They can help show the player that they are not alone in what they are going through. Playing these games with young people, and answering questions they might have along the way, can be a useful starting point for important conversations about grief."