The Cost of Recovery is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to The Cost of Recovery in the following lists:
While many games include characters to interact with, some are specifically designed to make relationships a central element. Whether this is during the rounds of a puzzle game amidst a zombie outbreak or as we race cars around a circuit, they can offer a unique way to think deeply about how we relate to each other and to the games people play.
In contrast to films or books, characters and relationships in video games need to be discovered by the player. Some of my favourite relational moments in games happen amidst other action. Often these other actions – whether shooting, puzzle-solving, or fetching and carrying – serve to underline the difficult, awkward and snatched nature of interpersonal interactions.
There are many reasons, stages of life and circumstances that can leave us feeling isolated and lonely (and of course at the moment this is intensified with the virus lockdown). Being unable to be in the same place as loved ones. Not understanding the modern world. Barriers of mobility or impairments. Social anxiety and other mental health issues.
Video games are one way that we can reconnect with each other, without needing to be in the same place. Finding games to play online with grandparents and carers is not only a good way to keep in touch but a lot of fun.
The games on this page are part of the
PLAY&TALK Weekend, which has launched in time for National Loneliness Awareness Week, aims to reduce feelings of isolation by getting people to talk with friends or family safely online. Backed by over 30 companies in the games industry, the Play&Talk weekend hopes to initiate 10,000 extra conversations across the UK through the power of games.
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Co-operative: Some of the games are good ways to connect and play co-operatively online (like Feather, Overcooked 2, Ibb and Obb, Skylanders Children of Light).
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Competitive: With some practice there are easy and fun online competitive games (like Tricky Towers, Videoball)
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Asynchronous: Other games are a way to connect and play without being online at the same time (like Horizon Chase Turbo, Worms, Words With Friends, Wargroove, Animal Crossing).
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Community: Then there are games that connect you with a wider player community in a gentle non-invasive way (like The First Tree, Journey, Lost Words, The Endless Forrest).
All the games have been select to be easy to play for new gamers and many of them have been used in a broad range of cultural settings, being incorporated into Cathedral services, arts festivals, well-being retreats and educational contexts.
While a significant portion of video games focus on combat and competition, these titles offer a less aggressive way to progress and win. None of these games enable or require the player to cause harm to another living thing -- even Mario's merciless campaign to stomp on every Goomba he meets bars him from this list. Or then there's catching and selling fish in Animal Crossing that rule that one out.
Many of them are aimed at children and families, but you'll be surprised how many explore deeper, more mature themes in their narratives, or require just as much skill as a fast-paced first-person shooter. This means there's plenty of offer for parents who might lack the reflexes (or interest) to survive a round of Fortnite.
We've focused on the games you might not expect to be played non-violently here, but you can find the full list at
Non-Violent Games Of the Day curated by James Batchelor.
In this list, provided by the
LTN (Love Thy Nerd) editors, we bring together video games that have the potential to offer more than entertainment. It starts with 12 with a challenge us to be a good neighbour, and follows with others added over time. LTN exists to be the love of Jesus to nerds and nerd culture, you can read more about them on their
website.
"What if video games have more to offer than just an exciting diversion into a digital battlefield, fantasy war, or alien invasion? While these types of games are certainly the loudest and most financially successful, there are a growing number of games asking important questions about life, the human condition, and even God."
"Our list is not 'Christian' games, but rather a list of games that pose important spiritual questions to those who play them. These are games that provide us with the opportunity to consider what a truly 'spiritual' life looks like by encouraging us to have empathy for the suffering, love for our neighbours and our enemies, and an imagination vivid enough to contemplate a better world."
Journey's understated yet deep mythology, lack of guidance and mysterious ways it brings players together will have players thinking about the course of their own lives.
Dropsy is, on the surface, a silly point-and-click adventure game about a creepy but misunderstood clown, dig deeper and you’ll see this a game that challenges players to love everyone, even their enemies.
Kentucky Route Zero is at its core, about rediscovery, of adventure-game mechanics and modernist aesthetics, of a more spiritual outlook on the physical world.
Gris is a platformer about the stages of grief that highlights the indelible impact of our most sacred relationships.
That Dragon, Cancer is a game where Ryan and Amy Green share their grief and their hope by drawing us not only into their lives but into the common grace of the Christian faith.
Myst, one of the best selling titles of all time, is a puzzle game about the beauty and mystery of creation.
Brothers: A Tale of Two Sons is a game about the spiritual impact our most precious relationships have on us.
Wandersong is a game about transforming the world with music. Heroism isn’t measured in bulk or recognition but in the melodic tones of compassion and kindness.
The Last Guardian confronts us with our own self-centeredness and challenges us to give rather than merely take.
Pyre is a game about mercy that deconstructs player’s perceptions of winning and losing, encouraging them to see and meet the needs of those who are oppressed.
My Child Lebensborn is a game that challenges players to care for a child born into a fascist regime--this is a game about the power of empathy.
Celeste strikes at the centre of what it means to be a person in all of our messy humanity a wonderful reminder that even when we fall, we are lifted up again through redemptive love, forgiveness, and grace—both for ourselves and for one another.
Video games are known for high-octane, adrenaline-fuelled entertainment, but there are many that address the player’s emotions as much as their dexterity. Often overlooked by younger or more competitive players, these experiences can provide a helpful variety in the diet of games your family enjoys.
The games selected below create emotionally rich spaces in which to explore scenarios with feelings rather than facts. In some games this is achieved with beautiful or soothing interactive visuals; others create charged relationships and settings that invite players to take a role in processing these emotions.
Psychologists define resilience as the process of adapting well in the face of adversity, trauma, tragedy, threats or significant sources of stress — such as family and relationship problems, serious health problems, or workplace and financial stressors. As much as resilience involves "bouncing back" from these difficult experiences, it can also involve profound personal growth.
Games, by design, present players with adversity and much of the joy of gaming comes from taking on and overcoming unnecessary obstacles. Whether you’re saving the universe from an alien invasion or tending crops in your animal community, playing games mimics the process of resilience.
This list of games that can help foster various forms of psychological resilience is compiled with the expert help of
Take This. They aim to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. They encourage a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators.
The
Portal series tell a narrative that you are going to fail. You’re told to give up, but if you ignore this barrage of discouragement you can use it as a way to strengthen your resolve and complete the puzzles even if you have failed twenty times in the process.
The Stanley Parable is all about trying again. You can try and re-try your decision making, reaching a variety of different endings.
Dark Souls is a hallmark for a punishing challenge that require resilience. You journey through elaborate lands to adventure, explore, and take heed lest they encounter a battle with a boss or enemy.
Celeste is the story of Madeline and the enemies she overcomes while climbing Celeste Mountain. The game specifically calls out that Madeline has anxiety, and the challenges she faces in the environment reflect her own internal struggles and triumphs.
Cuphead challenges players to battle relentless bosses in combat-heavy play. Cartoonish and playful, it balances challenging players to grow in skill and offers plenty of entertaining environments and aesthetics to keep you playing.
In
Kingdom Hearts you meet many characters that need help - and many boss battles feel almost insurmountable. With help from friends like Donald and Goofy, the player character Sora overcomes the darkness to save his friends and bring hope back to the world.
Death Squared is a co-op puzzle game where one player’s mistake makes everyone else lose. You learn cooperative resilience in trying again admits humorous judgments from the unseen “hosts” of the game.
In
Animal Crossing you get help from the animal neighbours. You learn to lean on this social and environmental resilience to persevere at building social connections with computer villagers and friends online.
Stardew Valley’s farming is about growing and maintaining a homestead. Interweaving the busy work are relationships with the other villagers, many of whom are social models for resilience in their storylines.