In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to The Crew 2 in the following lists:
One of the most exciting aspects of modern video games is playing with other people online. It's a big step from playing something like Mario Kart
with family and friends in the same room to going online to play with people you don't know.
With the benefits and opportunities of online play come the issues and potential dangers of children interacting with people they don't know. We've worked with the Breck Foundation to create this list of games that are great for parents, carers and children to take first steps online together.
The Breck Foundation
is a charity founded by Lorin LaFave after the tragic burder of her 14-year old son, Breck Bednar, in 2014, through online grooming. Breck was groomed while enjoying his passions of computing and gaming. The foundation aims to ensure that no child is harmed through grooming and exploitation while enjoying their time on the internet.
After speaking with Lorin on BBC Radio, together, we hatched an idea to offer this resource to help anchor online gaming as a part of family life. By playing online with your child from an early age you create a context where mistakes are made together. This establishes an open conversation where your child is more likely to tell you if something happens online that doesn't feel right, and more likely to listen to your ongoing advice and guidance.
This works with Breck Foundation's, ‘Play virtual, Live real’ motto that reminds children to never meet up alone in a private place with someone they have met only online, to ensure that online play is safe, enjoyable and connected to attentive adults.
The games in this list offer small steps to go from local play to online play. Some games, like Roblox
are designed for young players with lots of special safety settings. Other games, like Sky
, are designed to lead players into co-operating with each other with in-game purchases you give away, and interactions that start limited and expand as you gain experience. Then there are co-operative games like Ibb and Obb
where you work together and communicate with gestures on the screen.
You can use Family Settings and Parental Controls on your system to limit how your child interacts with other players online. As well as finding the right games to get them started, it's also important that you play with them and keep game screens in shared family spaces so you can see what they are doing.
Online games are great because you have a world of opponents to take on and defeat (or be defeated by). But beyond the competitive element of these games are often a strong sense of community and camaraderie.
Players enjoy making new connections in these games, as well as connecting with wider family and friends. Listen to the chatter while children play these games, and you hear as much talk about homework, television, YouTube or what's happening in the world as who to shoot in the head next.
Psychologists define resilience as the process of adapting well in the face of adversity, trauma, tragedy, threats or significant sources of stress — such as family and relationship problems, serious health problems, or workplace and financial stressors. As much as resilience involves "bouncing back" from these difficult experiences, it can also involve profound personal growth.
Games, by design, present players with adversity and much of the joy of gaming comes from taking on and overcoming unnecessary obstacles. Whether you’re saving the universe from an alien invasion or tending crops in your animal community, playing games mimics the process of resilience.
This list of games that can help foster various forms of psychological resilience is compiled with the expert help of Take This
. They aim to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. They encourage a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators.
series tell a narrative that you are going to fail. You’re told to give up, but if you ignore this barrage of discouragement you can use it as a way to strengthen your resolve and complete the puzzles even if you have failed twenty times in the process. The Stanley Parable
is all about trying again. You can try and re-try your decision making, reaching a variety of different endings. Dark Souls
is a hallmark for a punishing challenge that require resilience. You journey through elaborate lands to adventure, explore, and take heed lest they encounter a battle with a boss or enemy. Celeste
is the story of Madeline and the enemies she overcomes while climbing Celeste Mountain. The game specifically calls out that Madeline has anxiety, and the challenges she faces in the environment reflect her own internal struggles and triumphs. Cuphead
challenges players to battle relentless bosses in combat-heavy play. Cartoonish and playful, it balances challenging players to grow in skill and offers plenty of entertaining environments and aesthetics to keep you playing.
In Kingdom Hearts
you meet many characters that need help - and many boss battles feel almost insurmountable. With help from friends like Donald and Goofy, the player character Sora overcomes the darkness to save his friends and bring hope back to the world. Death Squared
is a co-op puzzle game where one player’s mistake makes everyone else lose. You learn cooperative resilience in trying again admits humorous judgments from the unseen “hosts” of the game.
In Animal Crossing
you get help from the animal neighbours. You learn to lean on this social and environmental resilience to persevere at building social connections with computer villagers and friends online. Stardew Valley’s
farming is about growing and maintaining a homestead. Interweaving the busy work are relationships with the other villagers, many of whom are social models for resilience in their storylines.