The Good Life is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to The Good Life in the following lists:
Like a good crime drama or whodunnit novel, solving mysteries and puzzles is a good way to engage in a story. However, rather than just watching these mysteries while someone else does the heavy lifting, these video games place you firmly in the role of the detective. Gathering statements, sifting evidence and making intelligent leaps of deduction requires care and attention. These investigations makes these games slower than others, but it’s worth the effort each time you find the correct conclusion and move the story on.
These games present you with a mysterious scenario to be solved. Whether with direct puzzles, locations to investigate or crime scenarios to deduce, they offer a unique, first-hand sleuthing challenge.
The spaces and places that video games create are often designed with a particular interaction or way to progress through them. However, because games are open to the player, how you play, the direction you move and what you do in the game is up to you.
This means that you can often put video games to unusual uses. Photography is one aspect of this as Paul Buttle recently highlight on Twitter
. All modern video game consoles enable you to capture an image of the screen. At a rudimentary level this allows you to take pictures of your adventures. Beyond this, many games offer a Photo mode that allows you to freeze the action and take control of the camera -- even letting you control effects, depth of field and shutter speed in some cases.
This means you can take really beautiful and engaging pictures in the games you play. Some families have tasked their expert players with capturing a certain type of photograph as they play:
Portraiture - capture images of the people you meet.
Photojournalism - create a photo diary of the events of the game to be annotated later.
Fashion - document the different outfits and wardrobe styles your character chooses.
Sports - capture sporting moments, including not only players, but the crowd and coaches.
Still Life - capture the inanimate, mundane and overlooked elements that make the game world what it is.
Architectural - find ways to photograph the buildings in various states of build, decay and renewal.
Some examples of these projects include:
In this list, provided by the LTN
(Love Thy Nerd) editors, we bring together video games that have the potential to offer more than entertainment. It starts with 12 with a challenge us to be a good neighbour, and follows with others added over time. LTN exists to be the love of Jesus to nerds and nerd culture, you can read more about them on their website
"What if video games have more to offer than just an exciting diversion into a digital battlefield, fantasy war, or alien invasion? While these types of games are certainly the loudest and most financially successful, there are a growing number of games asking important questions about life, the human condition, and even God."
"Our list is not 'Christian' games, but rather a list of games that pose important spiritual questions to those who play them. These are games that provide us with the opportunity to consider what a truly 'spiritual' life looks like by encouraging us to have empathy for the suffering, love for our neighbours and our enemies, and an imagination vivid enough to contemplate a better world."Journey's
understated yet deep mythology, lack of guidance and mysterious ways it brings players together will have players thinking about the course of their own lives. Dropsy
is, on the surface, a silly point-and-click adventure game about a creepy but misunderstood clown, dig deeper and you’ll see this a game that challenges players to love everyone, even their enemies. Kentucky Route Zero
is at its core, about rediscovery, of adventure-game mechanics and modernist aesthetics, of a more spiritual outlook on the physical world.Gris
is a platformer about the stages of grief that highlights the indelible impact of our most sacred relationships. That Dragon, Cancer
is a game where Ryan and Amy Green share their grief and their hope by drawing us not only into their lives but into the common grace of the Christian faith. Myst
, one of the best selling titles of all time, is a puzzle game about the beauty and mystery of creation. Brothers: A Tale of Two Sons
is a game about the spiritual impact our most precious relationships have on us. Wandersong
is a game about transforming the world with music. Heroism isn’t measured in bulk or recognition but in the melodic tones of compassion and kindness. The Last Guardian
confronts us with our own self-centredness and challenges us to give rather than merely take.Pyre
is a game about mercy that deconstructs player’s perceptions of winning and losing, encouraging them to see and meet the needs of those who are oppressed. My Child Lebensborn
is a game that challenges players to care for a child born into a fascist regime--this is a game about the power of empathy. Celeste
strikes at the centre of what it means to be a person in all of our messy humanity a wonderful reminder that even when we fall, we are lifted up again through redemptive love, forgiveness, and grace—both for ourselves and for one another.
While many games include characters to interact with, some are specifically designed to make relationships a central element. Whether this is during the rounds of a puzzle game amidst a zombie outbreak or as we race cars around a circuit, they can offer a unique way to think deeply about how we relate to each other and to the games people play.
In contrast to films or books, characters and relationships in video games need to be discovered by the player. Some of my favourite relational moments in games happen amidst other action. Often these other actions – whether shooting, puzzle-solving, or fetching and carrying – serve to underline the difficult, awkward and snatched nature of interpersonal interactions.
Cottagecore is an online term celebrating an idealised rural life. Although games are usually considered to be hard, harsh and technological, many of them play to this aesthetic that is sentimental about traditional skills and crafts such as foraging, baking, and pottery.
Games sometimes use these rural pursuits as play mechanics, like Stardew Valley
, Potion Craft
and Fantasy Life. Others use Cottagecore as a guide to how they look and feel, like Everybody's Gone to the Rapture
, The Stillness of the Wind
However it plays out in the game, Cottagecore aims to satisfy a desire for aspirational nostalgia and an escape from stress or trauma. The New York Times described it as a reaction to hustle culture and the advent of personal branding. The Guardian called it a "visual and lifestyle movement designed to fetishize the wholesome purity of the outdoors."
These games emphasize simplicity and the slow pace of pastoral life as an escape from the modern world in favour of the bucolic. Unsurprisingly this has become more popular on social media during the COVID-19 pandemic. In some ways the resurgence of retro games could be seen in a similar light, although here the sentimental nostalgia is for virtual entertainment rather than rural lifestyle.
Video games offer an opportunity to inhabit another body. Whether we step into the powerful frame of a trained marksman or brave adventurer, while we play we have a different sense of our physicality.
This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better. Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else.
Whether this is into the awkward teenage years of Mord and Ben in Wide Ocean Big Jacket
, the grandparent-escaping Tiger and Bee in Kissy Kissy
, the fractured heartbroken body in Gris
or the haphazard movement of Octodad
we have a chance to reassess our own physicality and how we respond to and treat other people's physicality.
More specifically, to use body therapy language, games offer us a chance to discover the inviolability of our bodies, personal autonomy, self-ownership, and self-determination. In travel, as Andrew Soloman says, we go somewhere else to see properly the place where we have come from. In video games, we step into other bodies so we can better understand our own and those of the people around us.