In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to The Legend of Zelda: The Wind Waker in the following lists:
Many games use rhythm as a mechanic to involve the player. But this list is devoted to the games that go one step further, and make you feel like you are creating music while you interact with the game. This may be the singing to other characters in Wandersong
, or be contributing to the orchestral soundtrack in games like Flower
These are games that almost feel like you are playing a music album. They invite you to spend time in a meditative musical state that leaves you with their songs and rhythms in your head for the rest of the day - Pata Pata Pata Pon
Video games create fantasy space in which we play. These are often enjoyable because they are an escape from everyday life. Some, however, want to become a part of our day. One way they do this is to make things happen in the game in accordance with the time (and sometimes date) in the real world.
This can be games like The Longing
or Animal Crossing
that tie events in the game with the passing of real world time. Maybe you have to wait for a certain number of hours, or maybe you need to come back at a certain time of day. Either way, your in-game play is linked to the real world by the hands of time.
Other games use the real clock to reward you for not playing. Neo: The World Ends with you
for example, offers certain types of pins (upgrades) that level up the longer the game has been off. Games like Pokemon
have creatures that change form based on the season on your DS clock. Cozy Grove
is synced to real world time, and provides 30-60 minutes of new quest content each day.Mario Party 6
has certain mini-games and game boards that are different in day and night. The Legend of Zelda: The Wind Waker's
start-up screen varies depending on the time of day you were playing. In Simpsons Hit and Run
, during Halloween, Christmas, Thanksgiving and New Year in the real world you get game characters dressed up in a special outfit. Simpsons Hit and Run
also has a different start screen depending on whether it's Christmas or another holiday. Finally, how about Superbrothers Sword & Sworcery EP
that uses the real world lunar cycle so that certain puzzles can only be completed during a full moon, and other elements only during a new moon.
This is a novel thing for games to do. It's also quite useful for families as it means you are usually limited in what you can do in a game in any one day. These games encourage players to pop in for 30 minutes or do, do their tasks for the day, and then leave until tomorrow.
Games use the spaces they create to tell stories. Some games do this by locking you in a key moment where the time of day doesn't change. Other games let you explore and revisit places at different times of day.
These day-night cycles invite players to explore at different times not only to find different things to do but to see how different locations change visually and audibly at different times of day.
Some games, like The Long Dark, do this to offer a different environmental challenge at night, when the sun is in and the cold wind really affects your character. Other games offer more unusual ways to tie in-game light levels to the real world, like Unmaze that uses your smartphone's camera to determine how much light there is in the game.
These games are big, brash and popular. They have big budgets which means the visual and interactive quality is particularly high. They also have strong and wide ranging player communities.