In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to The Talos Principle in the following lists:
In a culture that often assumes that the route to happiness is with another person, it can benefit us to acknowledge that being alone is not always a bad thing. We teamed up with Courtney Garcia’s
Screen Therapy channel to curate a list of games that give us a chance to experience being alone in different ways.
Garcia’s
Screen Therapy project employs Positive Media Psychology research to highlight and interpret meaningful experiences with games and movies. “With mindfulness, there are even more benefits to gain from intentional consumption of media,” she says, “games can be tools we use to recover or grow, psychologically, and our time with them isn't wasted if they provide us insights or rest we need.”
This list was inspired by the experience of playing the unusually solitary (and long) game The Longing and the
Twitter thread that followed. In it, you spend 400 elapsed days waiting for the King to wake up and living at a slow pace. The other games offer their own lens on loneliness and solitary seasons of life. These games offer us insight into the benefits of appreciating time alone, such as opportunities for self-reflection, self-discovery, and the chance to curate enriching experiences or environments for ourselves.
Some of the games, like Never Alone, Journey and The Long Dark place you in a harsh environment that emphasises your diminutive size when faced with the expanse of nature. Other games in the list, like Thomas Was Alone and Bird Alone offer you the chance to reflect on friendship and the need to nurture relationships. Then there are games we included like Shadow of the Colossus that let you get lost in the vastness of its landscape. Finally, a few of the games like The First Tree and Sunlight invite you to make a connection to other players, once you have come to terms with a journey on your own.
Whether it’s a simple puzzle grid, a battlefield or a universe of planets to visit, all games create virtual spaces in which to play. Some of these are simply the background to a campaign - the game’s unfolding drama, missions or challenge. But others invite you to invest in the worlds they create, move in, tend to and inhabit in fantastical ways.
The games in this section invite you to spend time in spaces that have a sense of place, life and character. Worlds that hold history and lore in their landscapes, flora, fauna and inhabitants; environments that respond to your presence and invite you to restore them to their former glory.
All games offer you agency. You can win or lose. You can complete them or stop at any time. But there are some games that offer a story that genuinely branches. Where you end up will be different from other players. This not only makes your actions really matter but also gives you a reason to play them again.
Setting aside games that evolve through simulation, or games where once you die it's game over, these branching narrative games tell a story that ends in a certain way because of the choices you made.
Being able to discern between reliable sources and unreliable sources of information is an important skill for children to develop. This starts with questions of trust and authority but then leads to decisions about how we use and share information ourselves.
We've worked with
Childnet International on this list of games that help children and young people experiment with what they should trust and the potential unintended consequences. Childnet International is an online safety charity working with others to help make the internet a great and safe place for children and young people. They believe that the internet is a wonderfully positive tool for children and young people. Childnet are also part of the UK Safer Internet Centre and organise Safer Internet Day in the UK every February.
Some of the games, like Thousand Threads, either put them in a world where what people say and believe impacts the other characters. Other games, like Headliner, put the player in charge of information so they can see the consequences first hand of its misuse. There are even games, like Papers Please, that enable the player to police who is and isn't allowed access to information or even access to the country.
As Childnet write, "Critical Thinking is an important skill that we need in order to navigate the internet safely and find the latest news headlines or facts and information. With the amount of content that is online sometimes it’s quite easy to be reading something that is inaccurate without realising."
These games each provide different ways for players to develop critical thinking. They provide a space where trust and authority can be experienced first hand, and where the negative and positive consequences of how we handle these topics play out.
The games in this list have been the subject of a series of articles I have written about video games and faith. Firstly, from 2013-2015 for
ThirdWay magazine, and more recently for
Youth and Children's Work (YCW) magazine.
These are two publications for Christian audiences, that have invited me to shed light on what a range of video games might mean for those communities. I aim to make connections with faith, the bible and the experience of these video games. This is one way to interpret them which of course invites further and possibly counter interpretations from other perspectives.
YCW articles:
Firewatch |
Everything |
Bury Me My Love |
Abzu |
Wilmot's WarehouseThirdway Articles:
Proteus |
Joust |
Uncharted 3 |
Alan Wake |
This War of Mine |
Journey |
Limbo |
Spaceteam |
A Dark Room |
Altos Adventure |
A Year Walk |
Bioshock Infinite |
The Last of Us |
Disney Infinity |
Everybody's Gone to the Rapture |
That Dragon Cancer |
Spec Ops The Line |
Papo and Yo