In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Twofold Inc in the following lists:
Video games and toys are two separate things in a child's life. Online and in stores they are sold separately. At home, however, children will move from toys to video games without such strong distinctions. This list draws together all the games that cross over with toys in this way.
Very young players are often drawn to games with toy-like play. Whether Toca Boca
or Sago Mini
offer video game interactions but without missions, tasks or scores. They are games that create space, characters, locations and items for children to make up their own fun.
Then there are games that import physical toys into the play-process of the game. Sometimes this is to have a figure unlock items and save progress like in Skylanders
or sometimes this is to create new ways to interact like Tori
, Hotwheels id or Anki
While a significant portion of video games focus on combat and competition, these titles offer a less aggressive way to progress and win. None of these games enable or require the player to cause harm to another living thing -- even Mario's merciless campaign to stomp on every Goomba he meets bars him from this list. Or then there's catching and selling fish in Animal Crossing that rule that one out.
Many of them are aimed at children and families, but you'll be surprised how many explore deeper, more mature themes in their narratives, or require just as much skill as a fast-paced first-person shooter. This means there's plenty of offer for parents who might lack the reflexes (or interest) to survive a round of Fortnite.
We've focused on the games you might not expect to be played non-violently here, but you can find the full list at Non-Violent Games Of the Day
curated by James Batchelor.
Video games contain a lot of maths. Children are often working with complex mathematical concepts without realising it. The temptation is to leverage this maths-play to make learning-games for the classroom. However, as we do that we often unintentionally break what made the experience playful in the first place.
We recently discovered Aha Machine
, that takes a different approach. It provides a series of playful spreadsheets that use dinosaurs, video games and football to inspire and motivate learning. They are brilliant, interactive, free and can be downloaded for use in a school in minutes. What's more they use amazing games as their motivational and reward content in each exercise.
Along with highlighting this brilliant resource, we have worked with creator of Aha Machine, Henry Hartley, to create this list of games that offer experience that get children doing maths without realising it.
This includes games where maths is front and centre, like Twelve a Dozen
or Dicey Dungeons
. But it also includes game that develop math-like investigative thinking, such as Pawnbarian
. Then there are strategy games that are all about the numbers, like Football Chairman Pro
and Universal Paperclips
Things don’t stay put. You’re the only one keeping the ship afloat. You can’t get people to do what you tell them. The effort you spend doesn’t produce the results it deserves. Well, in these video games you get to wield complete control over people, things, situations or even whole worlds.
If games offer an escape from chaos, these games are particularly good at granting a sense of satisfying agency and power as they do that. Whether it’s ordering the perfect stock room in Wilmot’s Warehouse
, organising your island in Animal Crossing
, perfectly controlling the flow of traffic in Mini Motorways
or even build civilisation just the way you want it in Civilization
the sense of satisfaction and calm from the achievement is second to none.
Fidget spinners burst into the hands of children a number of years ago. While that initial trend subsided, the interest and enjoyment of tactile objects to fiddle with are very much with us.
Fidget toys are like the yo-yo or Rubik's cube but without the focus on skill. The enjoyment comes from doing something that isn't learning or achieving anything. It's no surprise that there are a number of video games that have picked up on this style of play.
Some games, like The Longing
, Animal Crossing
and Adopt Me
, simple slow down the need to progress, so all you do is check-in, fiddle around with the game world and then leave. Then there are other games, like Townscaper
and Pok Pok Playroom
, that let you craft your own structures but with none of the usual video game emphasis on score and winning. Other games, like Everything
, offer a huge world to poke and prod without getting embroiled with progression.
Even games that do offer a strong sense of story and development often include post-game play or side-quest distractions that are simply there for you to spend time fiddling with rather than winning or losing. Games like A Short Hike
, Alba A Wildlife Adventure
or even No Man's Sky