Very Very Valet is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Very Very Valet in the following lists:
Video games and work don’t usually go together. Not, that is, unless you work in the video game industry. The Safe In Our World charity
addresses this world of work and video games to foster positive mental health wellbeing and deliver support for players, developers, publishers and retailers.
“The worlds we create are a refuge for many,” they say about video games, to highlight the importance of also looking after those people who make these amazing spaces. They have some excellent resources available for free and global helplines for a range of emotions and stresses people might be feeling, not to mention some great training resources for companies. Most recent is their Level Up
campaign that challenges businesses within the video games industry to unite and commit to change.
The games in this list offer space to reflect and escape work for a while. But not only to get some distance, but to play something that shines a light on why we do what we do. Some address the world of work directly, while others enable us to consider our choices about how we spend our working hours.
Whether it’s escaping for a lunchtime walk with A Short Hike. Trying to manage crunch time with Going Under, or not succumbing to Tom Nook’s invitation for ever bigger mortgages in Animal Crossing, there are lots of games that can help us find some balance.
Other games, like Coffee Talk and Neo Cab help us consider the people we serve at work. This might be conversations with customers, but also the other people we work with in the office or workplace we find ourselves in. Like the game Good Job encourages us to do.
Then there are games that make us aware of our co-workers. Whether it’s collaborating to identify and store stock in Wilmot’s Warehouse or getting the furniture into the van neatly in Moving Out, how we work together and treat the people around us is important.
How hard a game is considered to be depends on who is playing it. A three-year-old tackling Zelda will struggle. But equally a new-to-games-parents will find Mutant Mudds
quickly gets beyond them. The games in this list are known for being difficult. They wear the difficulty as a badge of honour. "None shall pass," except this with the will, time and belligerence to get good enough at this particular activity to beat the high bar the game sets.
This might be grappling with the flying mechanics in Rocket League
, getting endlessly lost trying to find the next guardian in Shadow of the Collosus
or coming up with the right tactic to get enough money for the ship you need in Elite
. Of course, some of these games can be made easier, but to play them at their best is to ramp up the difficulty to max (crushing on The Last Of Us
for example) and let them give you all they've got.
As children get older, they develop stronger ideas of what they want to play. Friends at school and YouTube stars create popular gaming fads for the latest titles. These are a lot of fun, but children’s choices can end up being narrowed down to big-budget or on-trend games. The games suggested here go beyond the usual suspects. While offering age-appropriate alternatives to older-rated games, they are still exuberant, intriguing and create raucous gaming fun that fires the imagination of children aged 7 to 12 years old.
The games in this section have been selected because they get players doing absurd activities and chuckling together. It’s tongue-in-cheek entertainment with challenges that don’t take themselves too seriously – not seriously at all, in fact. Video games have their roots in fun and play. This makes them an excellent way to forget the worries of the day and dive into some silly fun together.
Whether it's the crazy puzzles in Baba is You
or Twister-like contorsions of Fru
or stomach churningly difficulty of walking in Octodad Deadliest Catch
, these are games that will make you shreek and laugh together. Then there are silly multiplayer games like Super Pole Riders
, Heave Ho
or Wii Party
where parents, carers and children take on bizarre or precarious challenges. The play often descends into giggling and laughter.
Psychologists define resilience as the process of adapting well in the face of adversity, trauma, tragedy, threats or significant sources of stress — such as family and relationship problems, serious health problems, or workplace and financial stressors. As much as resilience involves "bouncing back" from these difficult experiences, it can also involve profound personal growth.
Games, by design, present players with adversity and much of the joy of gaming comes from taking on and overcoming unnecessary obstacles. Whether you’re saving the universe from an alien invasion or tending crops in your animal community, playing games mimics the process of resilience.
This list of games that can help foster various forms of psychological resilience is compiled with the expert help of Take This
. They aim to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. They encourage a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators.
series tell a narrative that you are going to fail. You’re told to give up, but if you ignore this barrage of discouragement you can use it as a way to strengthen your resolve and complete the puzzles even if you have failed twenty times in the process. The Stanley Parable
is all about trying again. You can try and re-try your decision making, reaching a variety of different endings. Dark Souls
is a hallmark for a punishing challenge that require resilience. You journey through elaborate lands to adventure, explore, and take heed lest they encounter a battle with a boss or enemy. Celeste
is the story of Madeline and the enemies she overcomes while climbing Celeste Mountain. The game specifically calls out that Madeline has anxiety, and the challenges she faces in the environment reflect her own internal struggles and triumphs. Cuphead
challenges players to battle relentless bosses in combat-heavy play. Cartoonish and playful, it balances challenging players to grow in skill and offers plenty of entertaining environments and aesthetics to keep you playing.
In Kingdom Hearts
you meet many characters that need help - and many boss battles feel almost insurmountable. With help from friends like Donald and Goofy, the player character Sora overcomes the darkness to save his friends and bring hope back to the world. Death Squared
is a co-op puzzle game where one player’s mistake makes everyone else lose. You learn cooperative resilience in trying again admits humorous judgments from the unseen “hosts” of the game.
In Animal Crossing
you get help from the animal neighbours. You learn to lean on this social and environmental resilience to persevere at building social connections with computer villagers and friends online. Stardew Valley’s
farming is about growing and maintaining a homestead. Interweaving the busy work are relationships with the other villagers, many of whom are social models for resilience in their storylines.
Video games and toys are two seperate things in a child's life. Online and in stores they are sold separately. At home, however, children will move from toys to video games without such strong distinctions. This list draws together all the games that cross over with toys in this way.
Very young players are often drawn to games with toy-like play. Whether Toca Boca
or Sago Mini offer video game interactions but without missions, tasks or scores. They are games that create space, characters, locations and items for children to make up their own fun.
Then there are games that import physical toys into the play-process of the game. Sometimes this is to have a figure unlock items and save progress like in Skylanders
or sometimes this is to create new ways to interact like Tori
, Hotwheels id or game/Anki.
Being able to discern between reliable sources and unreliable sources of information is an important skill for children to develop. This starts with questions of trust and authority but then leads to decisions about how we use and share information ourselves.
We've worked with Childnet International
on this list of games that help children and young people experiment with what they should trust and the potential unintended consequences. Childnet International is an online safety charity working with others to help make the internet a great and safe place for children and young people. They believe that the internet is a wonderfully positive tool for children and young people. Childnet are also part of the UK Safer Internet Centre and organise Safer Internet Day in the UK every February.
Some of the games, like Thousand Threads, either put them in a world where what people say and believe impacts the other characters. Other games, like Headliner, put the player in charge of information so they can see the consequences first hand of its misuse. There are even games, like Papers Please, that enable the player to police who is and isn't allowed access to information or even access to the country.
As Childnet write, "Critical Thinking is an important skill that we need in order to navigate the internet safely and find the latest news headlines or facts and information. With the amount of content that is online sometimes it’s quite easy to be reading something that is inaccurate without realising."
These games each provide different ways for players to develop critical thinking. They provide a space where trust and authority can be experienced first hand, and where the negative and positive consequences of how we handle these topics play out.
These games offer worlds you explore in unusual ways. Maybe it’s hard to put one foot in front of the other, or maybe you get a chance to climb and jump athletically. These games put you in touch what it’s like to move more easily or more difficulty than real life.