In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Yoshi's Crafted World in the following lists:
As children get older, they develop stronger ideas of what they want to play. Friends at school and YouTube stars create popular gaming fads for the latest titles. These are a lot of fun, but children’s choices can end up being narrowed down to big-budget or on-trend games. The games suggested here go beyond the usual suspects. While offering age-appropriate alternatives to older-rated games, they are still exuberant, intriguing and create raucous gaming fun that fires the imagination of children aged 7 to 12 years old.
These games go above and beyond just adding a few difficulty settings. They consider a wide range of ability and accessibilities by offering customisable difficulty settings as well as special low pressure or assist modes that aid progress.
We all have a different level of experience, ability and connection to video games. Finding a game to play with another person who has less (or more) expertise of playing can be a challenge.
This list is designed to help you find games to solve this. Some of these games, like Super Mario Odyssey
, let one player help the other. Other games, like Kingdoms
let you work together to progress with enough time for one player to help the other. Then there are games, like Affordable Space Adventure
or Keep Talking and Nobody Explodes
where each player takes on a different role. Some games like Tick Tock A Tale For Two
or Get Together
let you play on separate devices and talk to each other to solve collaborative puzzles. Finally, there are single player games, like Detroit Become Human
or Return of the Obra Dinn
where one player can control things while the other makes suggestions.
Whether you are a parent playing with a gaming expert son or daughter, or a partner of someone who plays less or more games, these are a great place to find common ground.
Video games are often thought of as turning children into small cogs in a machine. Unchangeable, uncreative and demanding repetition of players. However, there are many games that offer players a chance to be the creators, inventors and instigators of some of the most marvellous machines.
This list offers games picked out with the help of Alom Shaha, Physics teacher, author of Mr Shaha’s Marvellous Machines
and father of two. His book offers playful projects that teach about the centre of gravity, toroidal vortexes, smoke-rings and electromagnetism. The games here mirror this combination of wonder and hands-on science.
Some of these, like Stormworks, offer a way to experiment with the physics of fluids and gravity. Others, like Townscaper, are a way to see the impact of the built environment. Then there are games like Chicory: A Colorful Tale, that invite players to bring a world to life with paint.
The overlap between real world messy-craft and these games can be through the inspiration of making things. But also, some of the games (like Tearaway) let you download templates to cut, stick and make the video game characters in real life.
Cottagecore is an online term celebrating an idealised rural life. Although games are usually considered to be hard, harsh and technological, many of them play to this aesthetic that is sentimental about traditional skills and crafts such as foraging, baking, and pottery.
Games sometimes use these rural pursuits as play mechanics, like Stardew Valley, Potion Craft, Terraria and Fantasy Life. Others use cottagecore as a guide to how they look and feel, like Everybody's Gone to the Rapture, The Stillness of the Wind and Mutazione.
However it plays out in the game, cottagecore aims to satisfy a desire for aspirational nostalgia and an escape from stress or trauma. The New York Times described it as a reaction to hustle culture and the advent of personal branding. The Guardian called it a "visual and lifestyle movement designed to fetishize the wholesome purity of the outdoors."
These games emphasize simplicity and the slow pace of pastoral life as an escape from the modern world in favour of the bucolic. Unsurprisingly this has become more popular on social media during the COVID-19 pandemic. In some ways the resurgence of retro games could be seen in a similar light, although here the sentimental nostalgia is for virtual entertainment rather than rural lifestyle.